xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernaryOneZeroOptimization.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15float4 main(float2 _21)
16{
17    bool ok = true;
18    bool _34 = _7_colorGreen.y != 0.0f;
19    bool TRUE = _34;
20    bool _41 = false;
21    if (true)
22    {
23        _41 = 1 == int(_34);
24    }
25    else
26    {
27        _41 = false;
28    }
29    ok = _41;
30    bool _47 = false;
31    if (_41)
32    {
33        _47 = 1.0f == float(_34);
34    }
35    else
36    {
37        _47 = false;
38    }
39    ok = _47;
40    bool _50 = false;
41    if (_47)
42    {
43        _50 = _34;
44    }
45    else
46    {
47        _50 = false;
48    }
49    ok = _50;
50    bool _55 = false;
51    if (_50)
52    {
53        _55 = 1 == int(_34);
54    }
55    else
56    {
57        _55 = false;
58    }
59    ok = _55;
60    bool _60 = false;
61    if (_55)
62    {
63        _60 = 1.0f == float(_34);
64    }
65    else
66    {
67        _60 = false;
68    }
69    ok = _60;
70    bool _68 = false;
71    if (_60)
72    {
73        bool2 _65 = _34.xx;
74        _68 = all(bool2(bool2(true, true).x == _65.x, bool2(true, true).y == _65.y));
75    }
76    else
77    {
78        _68 = false;
79    }
80    ok = _68;
81    bool _77 = false;
82    if (_68)
83    {
84        int2 _74 = int(_34).xx;
85        _77 = all(bool2(int2(1, 1).x == _74.x, int2(1, 1).y == _74.y));
86    }
87    else
88    {
89        _77 = false;
90    }
91    ok = _77;
92    bool _85 = false;
93    if (_77)
94    {
95        float2 _82 = float(_34).xx;
96        _85 = all(bool2(1.0f.xx.x == _82.x, 1.0f.xx.y == _82.y));
97    }
98    else
99    {
100        _85 = false;
101    }
102    ok = _85;
103    float4 _86 = 0.0f.xxxx;
104    if (_85)
105    {
106        _86 = _7_colorGreen;
107    }
108    else
109    {
110        _86 = _7_colorRed;
111    }
112    return _86;
113}
114
115void frag_main()
116{
117    float2 _17 = 0.0f.xx;
118    sk_FragColor = main(_17);
119}
120
121SPIRV_Cross_Output main()
122{
123    frag_main();
124    SPIRV_Cross_Output stage_output;
125    stage_output.sk_FragColor = sk_FragColor;
126    return stage_output;
127}
128