xref: /aosp_15_r20/external/skia/tests/sksl/shared/TernaryComplexNesting.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorWhite;
4*c8dee2aaSAndroid Build Coastguard Workerbool IsEqual_bh4h4(vec4 x, vec4 y) {
5*c8dee2aaSAndroid Build Coastguard Worker    return x == y;
6*c8dee2aaSAndroid Build Coastguard Worker}
7*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
8*c8dee2aaSAndroid Build Coastguard Worker    vec4 colorBlue = vec4(0.0, 0.0, colorWhite.zw);
9*c8dee2aaSAndroid Build Coastguard Worker    vec4 colorGreen = vec4(0.0, colorWhite.y, 0.0, colorWhite.w);
10*c8dee2aaSAndroid Build Coastguard Worker    vec4 colorRed = vec4(colorWhite.x, 0.0, 0.0, colorWhite.w);
11*c8dee2aaSAndroid Build Coastguard Worker    vec4 result = !IsEqual_bh4h4(colorWhite, colorBlue) ? (IsEqual_bh4h4(colorGreen, colorRed) ? colorRed : colorGreen) : (!IsEqual_bh4h4(colorRed, colorGreen) ? colorBlue : colorWhite);
12*c8dee2aaSAndroid Build Coastguard Worker    return IsEqual_bh4h4(colorRed, colorBlue) ? colorWhite : (!IsEqual_bh4h4(colorRed, colorGreen) ? result : (IsEqual_bh4h4(colorRed, colorWhite) ? colorBlue : colorRed));
13*c8dee2aaSAndroid Build Coastguard Worker}
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