1 2out vec4 sk_FragColor; 3uniform vec4 colorWhite; 4bool IsEqual_bh4h4(vec4 x, vec4 y) { 5 return x == y; 6} 7vec4 main() { 8 vec4 colorBlue = vec4(0.0, 0.0, colorWhite.zw); 9 vec4 colorGreen = vec4(0.0, colorWhite.y, 0.0, colorWhite.w); 10 vec4 colorRed = vec4(colorWhite.x, 0.0, 0.0, colorWhite.w); 11 vec4 result = !IsEqual_bh4h4(colorWhite, colorBlue) ? (IsEqual_bh4h4(colorGreen, colorRed) ? colorRed : colorGreen) : (!IsEqual_bh4h4(colorRed, colorGreen) ? colorBlue : colorWhite); 12 return IsEqual_bh4h4(colorRed, colorBlue) ? colorWhite : (!IsEqual_bh4h4(colorRed, colorGreen) ? result : (IsEqual_bh4h4(colorRed, colorWhite) ? colorBlue : colorRed)); 13} 14