1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _7_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 int _30 = int(_7_unknownInput); 17 int i = _30; 18 int4 i4 = _30.xxxx; 19 i4 = int4(_30.xx, 0, 1); 20 i4 = int4(0, _30, 1, 0); 21 int4 _42 = int4(0, _30, 0, _30); 22 i4 = _42; 23 return float4(float(0), float(_42.y), float(_42.z), float(_42.w)); 24} 25 26void frag_main() 27{ 28 float2 _17 = 0.0f.xx; 29 sk_FragColor = main(_17); 30} 31 32SPIRV_Cross_Output main() 33{ 34 frag_main(); 35 SPIRV_Cross_Output stage_output; 36 stage_output.sk_FragColor = sk_FragColor; 37 return stage_output; 38} 39