1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float _7_unknownInput : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker bool _31 = _7_unknownInput != 0.0f; 17*c8dee2aaSAndroid Build Coastguard Worker bool b = _31; 18*c8dee2aaSAndroid Build Coastguard Worker bool4 b4 = _31.xxxx; 19*c8dee2aaSAndroid Build Coastguard Worker b4 = bool4(_31.xx, false, true); 20*c8dee2aaSAndroid Build Coastguard Worker b4 = bool4(false, _31, true, false); 21*c8dee2aaSAndroid Build Coastguard Worker bool4 _44 = bool4(false, _31, false, _31); 22*c8dee2aaSAndroid Build Coastguard Worker b4 = _44; 23*c8dee2aaSAndroid Build Coastguard Worker return float4(float(false), float(_44.y), float(_44.z), float(_44.w)); 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 27*c8dee2aaSAndroid Build Coastguard Worker{ 28*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 29*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 33*c8dee2aaSAndroid Build Coastguard Worker{ 34*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 35*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 36*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 37*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 38*c8dee2aaSAndroid Build Coastguard Worker} 39