1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _7_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 bool _31 = _7_unknownInput != 0.0f; 17 bool b = _31; 18 bool4 b4 = _31.xxxx; 19 b4 = bool4(_31.xx, false, true); 20 b4 = bool4(false, _31, true, false); 21 bool4 _44 = bool4(false, _31, false, _31); 22 b4 = _44; 23 return float4(float(false), float(_44.y), float(_44.z), float(_44.w)); 24} 25 26void frag_main() 27{ 28 float2 _17 = 0.0f.xx; 29 sk_FragColor = main(_17); 30} 31 32SPIRV_Cross_Output main() 33{ 34 frag_main(); 35 SPIRV_Cross_Output stage_output; 36 stage_output.sk_FragColor = sk_FragColor; 37 return stage_output; 38} 39