1
2out vec4 sk_FragColor;
3uniform float unknownInput;
4vec4 main() {
5 vec4 h4 = vec4(unknownInput);
6 h4 = vec4(vec2(unknownInput), 0.0, 1.0);
7 h4 = vec4(0.0, unknownInput, 1.0, 0.0);
8 h4 = vec4(0.0, unknownInput, 0.0, unknownInput);
9 return h4;
10}
11