xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleOpt.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  testInputs: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn fn_hh4(v: vec4<f32>) -> f32 {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    {
15*c8dee2aaSAndroid Build Coastguard Worker      var x: i32 = 1;
16*c8dee2aaSAndroid Build Coastguard Worker      loop {
17*c8dee2aaSAndroid Build Coastguard Worker        {
18*c8dee2aaSAndroid Build Coastguard Worker          return v.x;
19*c8dee2aaSAndroid Build Coastguard Worker        }
20*c8dee2aaSAndroid Build Coastguard Worker        continuing {
21*c8dee2aaSAndroid Build Coastguard Worker          x = x + i32(1);
22*c8dee2aaSAndroid Build Coastguard Worker          break if x > 2;
23*c8dee2aaSAndroid Build Coastguard Worker        }
24*c8dee2aaSAndroid Build Coastguard Worker      }
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker  return f32();
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
30*c8dee2aaSAndroid Build Coastguard Worker  {
31*c8dee2aaSAndroid Build Coastguard Worker    var v: vec4<f32> = _globalUniforms.testInputs;
32*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, v.zyx);
33*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, 0.0, v.xw);
34*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(1.0, 1.0, v.wx);
35*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.zy, 1.0, 1.0);
36*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xx, 1.0, 1.0);
37*c8dee2aaSAndroid Build Coastguard Worker    v = v.wzwz;
38*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = fn_hh4(v);
39*c8dee2aaSAndroid Build Coastguard Worker    v = vec3<f32>(_skTemp0, 123.0, 456.0).yyzz;
40*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = fn_hh4(v);
41*c8dee2aaSAndroid Build Coastguard Worker    v = vec3<f32>(_skTemp1, 123.0, 456.0).yyzz;
42*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp2 = fn_hh4(v);
43*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(123.0, 456.0, 456.0, _skTemp2);
44*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp3 = fn_hh4(v);
45*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(123.0, 456.0, 456.0, _skTemp3);
46*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = fn_hh4(v);
47*c8dee2aaSAndroid Build Coastguard Worker    v = vec3<f32>(_skTemp4, 123.0, 456.0).yxxz;
48*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp5 = fn_hh4(v);
49*c8dee2aaSAndroid Build Coastguard Worker    v = vec3<f32>(_skTemp5, 123.0, 456.0).yxxz;
50*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(1.0, 1.0, 2.0, 3.0);
51*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(_globalUniforms.colorRed.xyz, 1.0);
52*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(_globalUniforms.colorRed.x, 1.0, _globalUniforms.colorRed.yz);
53*c8dee2aaSAndroid Build Coastguard Worker    v = (v).wzyx;
54*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>((v.yz), v.yz).xzwy;
55*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>((vec3<f32>(v.ww, 1.0)), v.w).zyxw;
56*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(1.0))));
57*c8dee2aaSAndroid Build Coastguard Worker  }
58*c8dee2aaSAndroid Build Coastguard Worker}
59*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
60*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
61*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
62*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
63*c8dee2aaSAndroid Build Coastguard Worker}
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