1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testInputs: vec4<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn fn_hh4(v: vec4<f32>) -> f32 { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker { 15*c8dee2aaSAndroid Build Coastguard Worker var x: i32 = 1; 16*c8dee2aaSAndroid Build Coastguard Worker loop { 17*c8dee2aaSAndroid Build Coastguard Worker { 18*c8dee2aaSAndroid Build Coastguard Worker return v.x; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker continuing { 21*c8dee2aaSAndroid Build Coastguard Worker x = x + i32(1); 22*c8dee2aaSAndroid Build Coastguard Worker break if x > 2; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker return f32(); 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker var v: vec4<f32> = _globalUniforms.testInputs; 32*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(0.0, v.zyx); 33*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(0.0, 0.0, v.xw); 34*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(1.0, 1.0, v.wx); 35*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(v.zy, 1.0, 1.0); 36*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(v.xx, 1.0, 1.0); 37*c8dee2aaSAndroid Build Coastguard Worker v = v.wzwz; 38*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = fn_hh4(v); 39*c8dee2aaSAndroid Build Coastguard Worker v = vec3<f32>(_skTemp0, 123.0, 456.0).yyzz; 40*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = fn_hh4(v); 41*c8dee2aaSAndroid Build Coastguard Worker v = vec3<f32>(_skTemp1, 123.0, 456.0).yyzz; 42*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = fn_hh4(v); 43*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(123.0, 456.0, 456.0, _skTemp2); 44*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = fn_hh4(v); 45*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(123.0, 456.0, 456.0, _skTemp3); 46*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = fn_hh4(v); 47*c8dee2aaSAndroid Build Coastguard Worker v = vec3<f32>(_skTemp4, 123.0, 456.0).yxxz; 48*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = fn_hh4(v); 49*c8dee2aaSAndroid Build Coastguard Worker v = vec3<f32>(_skTemp5, 123.0, 456.0).yxxz; 50*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(1.0, 1.0, 2.0, 3.0); 51*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(_globalUniforms.colorRed.xyz, 1.0); 52*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>(_globalUniforms.colorRed.x, 1.0, _globalUniforms.colorRed.yz); 53*c8dee2aaSAndroid Build Coastguard Worker v = (v).wzyx; 54*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>((v.yz), v.yz).xzwy; 55*c8dee2aaSAndroid Build Coastguard Worker v = vec4<f32>((vec3<f32>(v.ww, 1.0)), v.w).zyxw; 56*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(1.0)))); 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 60*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 61*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 62*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 63*c8dee2aaSAndroid Build Coastguard Worker} 64