xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleOpt.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorRed: vec4<f32>,
8  colorGreen: vec4<f32>,
9  testInputs: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn fn_hh4(v: vec4<f32>) -> f32 {
13  {
14    {
15      var x: i32 = 1;
16      loop {
17        {
18          return v.x;
19        }
20        continuing {
21          x = x + i32(1);
22          break if x > 2;
23        }
24      }
25    }
26  }
27  return f32();
28}
29fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
30  {
31    var v: vec4<f32> = _globalUniforms.testInputs;
32    v = vec4<f32>(0.0, v.zyx);
33    v = vec4<f32>(0.0, 0.0, v.xw);
34    v = vec4<f32>(1.0, 1.0, v.wx);
35    v = vec4<f32>(v.zy, 1.0, 1.0);
36    v = vec4<f32>(v.xx, 1.0, 1.0);
37    v = v.wzwz;
38    let _skTemp0 = fn_hh4(v);
39    v = vec3<f32>(_skTemp0, 123.0, 456.0).yyzz;
40    let _skTemp1 = fn_hh4(v);
41    v = vec3<f32>(_skTemp1, 123.0, 456.0).yyzz;
42    let _skTemp2 = fn_hh4(v);
43    v = vec4<f32>(123.0, 456.0, 456.0, _skTemp2);
44    let _skTemp3 = fn_hh4(v);
45    v = vec4<f32>(123.0, 456.0, 456.0, _skTemp3);
46    let _skTemp4 = fn_hh4(v);
47    v = vec3<f32>(_skTemp4, 123.0, 456.0).yxxz;
48    let _skTemp5 = fn_hh4(v);
49    v = vec3<f32>(_skTemp5, 123.0, 456.0).yxxz;
50    v = vec4<f32>(1.0, 1.0, 2.0, 3.0);
51    v = vec4<f32>(_globalUniforms.colorRed.xyz, 1.0);
52    v = vec4<f32>(_globalUniforms.colorRed.x, 1.0, _globalUniforms.colorRed.yz);
53    v = (v).wzyx;
54    v = vec4<f32>((v.yz), v.yz).xzwy;
55    v = vec4<f32>((vec3<f32>(v.ww, 1.0)), v.w).zyxw;
56    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(1.0))));
57  }
58}
59@fragment fn main() -> FSOut {
60  var _stageOut: FSOut;
61  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
62  return _stageOut;
63}
64