1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorRed: vec4<f32>, 8 colorGreen: vec4<f32>, 9 testInputs: vec4<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn fn_hh4(v: vec4<f32>) -> f32 { 13 { 14 { 15 var x: i32 = 1; 16 loop { 17 { 18 return v.x; 19 } 20 continuing { 21 x = x + i32(1); 22 break if x > 2; 23 } 24 } 25 } 26 } 27 return f32(); 28} 29fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 30 { 31 var v: vec4<f32> = _globalUniforms.testInputs; 32 v = vec4<f32>(0.0, v.zyx); 33 v = vec4<f32>(0.0, 0.0, v.xw); 34 v = vec4<f32>(1.0, 1.0, v.wx); 35 v = vec4<f32>(v.zy, 1.0, 1.0); 36 v = vec4<f32>(v.xx, 1.0, 1.0); 37 v = v.wzwz; 38 let _skTemp0 = fn_hh4(v); 39 v = vec3<f32>(_skTemp0, 123.0, 456.0).yyzz; 40 let _skTemp1 = fn_hh4(v); 41 v = vec3<f32>(_skTemp1, 123.0, 456.0).yyzz; 42 let _skTemp2 = fn_hh4(v); 43 v = vec4<f32>(123.0, 456.0, 456.0, _skTemp2); 44 let _skTemp3 = fn_hh4(v); 45 v = vec4<f32>(123.0, 456.0, 456.0, _skTemp3); 46 let _skTemp4 = fn_hh4(v); 47 v = vec3<f32>(_skTemp4, 123.0, 456.0).yxxz; 48 let _skTemp5 = fn_hh4(v); 49 v = vec3<f32>(_skTemp5, 123.0, 456.0).yxxz; 50 v = vec4<f32>(1.0, 1.0, 2.0, 3.0); 51 v = vec4<f32>(_globalUniforms.colorRed.xyz, 1.0); 52 v = vec4<f32>(_globalUniforms.colorRed.x, 1.0, _globalUniforms.colorRed.yz); 53 v = (v).wzyx; 54 v = vec4<f32>((v.yz), v.yz).xzwy; 55 v = vec4<f32>((vec3<f32>(v.ww, 1.0)), v.w).zyxw; 56 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(1.0)))); 57 } 58} 59@fragment fn main() -> FSOut { 60 var _stageOut: FSOut; 61 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 62 return _stageOut; 63} 64