xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleOpt.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _8_colorRed : packoffset(c0);
4    float4 _8_colorGreen : packoffset(c1);
5    float4 _8_testInputs : packoffset(c2);
6};
7
8
9static float4 sk_FragColor;
10
11struct SPIRV_Cross_Output
12{
13    float4 sk_FragColor : SV_Target0;
14};
15
16float fn_hh4(float4 _23)
17{
18    for (int x = 1; x <= 2; x++)
19    {
20        return _23.x;
21    }
22}
23
24float4 main(float2 _43)
25{
26    float4 v = _8_testInputs;
27    float4 _54 = float4(0.0f, _8_testInputs.zyx);
28    v = _54;
29    float4 _58 = float4(0.0f, 0.0f, _54.xw);
30    v = _58;
31    float4 _63 = float4(1.0f, 1.0f, _58.wx);
32    v = _63;
33    float4 _67 = float4(_63.zy, 1.0f, 1.0f);
34    v = _67;
35    float4 _71 = float4(_67.xx, 1.0f, 1.0f);
36    v = _71;
37    float4 _72 = _71.wzwz;
38    v = _72;
39    float4 _73 = _72;
40    float4 _78 = float3(fn_hh4(_73), 123.0f, 456.0f).yyzz;
41    v = _78;
42    float4 _79 = _78;
43    float4 _82 = float3(fn_hh4(_79), 123.0f, 456.0f).yyzz;
44    v = _82;
45    float4 _83 = _82;
46    float4 _85 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_83));
47    v = _85;
48    float4 _86 = _85;
49    float4 _88 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_86));
50    v = _88;
51    float4 _89 = _88;
52    float4 _92 = float3(fn_hh4(_89), 123.0f, 456.0f).yxxz;
53    v = _92;
54    float4 _93 = _92;
55    v = float3(fn_hh4(_93), 123.0f, 456.0f).yxxz;
56    v = float4(1.0f, 1.0f, 2.0f, 3.0f);
57    v = float4(_8_colorRed.xyz, 1.0f);
58    float4 _116 = float4(_8_colorRed.x, 1.0f, _8_colorRed.yz);
59    v = _116;
60    float4 _117 = v;
61    float4 _118 = float4(_116.w, _116.z, _116.y, _116.x);
62    v = _118;
63    float2 _119 = _118.yz;
64    float4 _120 = v;
65    float4 _121 = float4(_119.x, _120.y, _120.z, _119.y);
66    v = _121;
67    float3 _125 = float3(_121.ww, 1.0f);
68    float4 _126 = v;
69    float4 _127 = float4(_125.z, _125.y, _125.x, _126.w);
70    v = _127;
71    float4 _132 = 0.0f.xxxx;
72    if (all(bool4(_127.x == 1.0f.xxxx.x, _127.y == 1.0f.xxxx.y, _127.z == 1.0f.xxxx.z, _127.w == 1.0f.xxxx.w)))
73    {
74        _132 = _8_colorGreen;
75    }
76    else
77    {
78        _132 = _8_colorRed;
79    }
80    return _132;
81}
82
83void frag_main()
84{
85    float2 _18 = 0.0f.xx;
86    sk_FragColor = main(_18);
87}
88
89SPIRV_Cross_Output main()
90{
91    frag_main();
92    SPIRV_Cross_Output stage_output;
93    stage_output.sk_FragColor = sk_FragColor;
94    return stage_output;
95}
96