1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_colorRed : packoffset(c0); 4 float4 _8_colorGreen : packoffset(c1); 5 float4 _8_testInputs : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16float fn_hh4(float4 _23) 17{ 18 for (int x = 1; x <= 2; x++) 19 { 20 return _23.x; 21 } 22} 23 24float4 main(float2 _43) 25{ 26 float4 v = _8_testInputs; 27 float4 _54 = float4(0.0f, _8_testInputs.zyx); 28 v = _54; 29 float4 _58 = float4(0.0f, 0.0f, _54.xw); 30 v = _58; 31 float4 _63 = float4(1.0f, 1.0f, _58.wx); 32 v = _63; 33 float4 _67 = float4(_63.zy, 1.0f, 1.0f); 34 v = _67; 35 float4 _71 = float4(_67.xx, 1.0f, 1.0f); 36 v = _71; 37 float4 _72 = _71.wzwz; 38 v = _72; 39 float4 _73 = _72; 40 float4 _78 = float3(fn_hh4(_73), 123.0f, 456.0f).yyzz; 41 v = _78; 42 float4 _79 = _78; 43 float4 _82 = float3(fn_hh4(_79), 123.0f, 456.0f).yyzz; 44 v = _82; 45 float4 _83 = _82; 46 float4 _85 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_83)); 47 v = _85; 48 float4 _86 = _85; 49 float4 _88 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_86)); 50 v = _88; 51 float4 _89 = _88; 52 float4 _92 = float3(fn_hh4(_89), 123.0f, 456.0f).yxxz; 53 v = _92; 54 float4 _93 = _92; 55 v = float3(fn_hh4(_93), 123.0f, 456.0f).yxxz; 56 v = float4(1.0f, 1.0f, 2.0f, 3.0f); 57 v = float4(_8_colorRed.xyz, 1.0f); 58 float4 _116 = float4(_8_colorRed.x, 1.0f, _8_colorRed.yz); 59 v = _116; 60 float4 _117 = v; 61 float4 _118 = float4(_116.w, _116.z, _116.y, _116.x); 62 v = _118; 63 float2 _119 = _118.yz; 64 float4 _120 = v; 65 float4 _121 = float4(_119.x, _120.y, _120.z, _119.y); 66 v = _121; 67 float3 _125 = float3(_121.ww, 1.0f); 68 float4 _126 = v; 69 float4 _127 = float4(_125.z, _125.y, _125.x, _126.w); 70 v = _127; 71 float4 _132 = 0.0f.xxxx; 72 if (all(bool4(_127.x == 1.0f.xxxx.x, _127.y == 1.0f.xxxx.y, _127.z == 1.0f.xxxx.z, _127.w == 1.0f.xxxx.w))) 73 { 74 _132 = _8_colorGreen; 75 } 76 else 77 { 78 _132 = _8_colorRed; 79 } 80 return _132; 81} 82 83void frag_main() 84{ 85 float2 _18 = 0.0f.xx; 86 sk_FragColor = main(_18); 87} 88 89SPIRV_Cross_Output main() 90{ 91 frag_main(); 92 SPIRV_Cross_Output stage_output; 93 stage_output.sk_FragColor = sk_FragColor; 94 return stage_output; 95} 96