xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleOpt.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1
2out vec4 sk_FragColor;
3uniform vec4 colorRed;
4uniform vec4 colorGreen;
5uniform vec4 testInputs;
6float fn_hh4(vec4 v) {
7    for (int x = 1;x <= 2; ++x) {
8        return v.x;
9    }
10}
11vec4 main() {
12    vec4 v = testInputs;
13    v = vec4(0.0, v.zyx);
14    v = vec4(0.0, 0.0, v.xw);
15    v = vec4(1.0, 1.0, v.wx);
16    v = vec4(v.zy, 1.0, 1.0);
17    v = vec4(v.xx, 1.0, 1.0);
18    v = v.wzwz;
19    v = vec3(fn_hh4(v), 123.0, 456.0).yyzz;
20    v = vec3(fn_hh4(v), 123.0, 456.0).yyzz;
21    v = vec4(123.0, 456.0, 456.0, fn_hh4(v));
22    v = vec4(123.0, 456.0, 456.0, fn_hh4(v));
23    v = vec3(fn_hh4(v), 123.0, 456.0).yxxz;
24    v = vec3(fn_hh4(v), 123.0, 456.0).yxxz;
25    v = vec4(1.0, 1.0, 2.0, 3.0);
26    v = vec4(colorRed.xyz, 1.0);
27    v = vec4(colorRed.x, 1.0, colorRed.yz);
28    v.wzyx = v;
29    v.xw = v.yz;
30    v.zyx = vec3(v.ww, 1.0);
31    return v == vec4(1.0) ? colorGreen : colorRed;
32}
33