xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleConstants.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  testInputs: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    var v: vec4<f32> = _globalUniforms.testInputs;
15*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 1.0, 1.0, 1.0);
16*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xy, 1.0, 1.0);
17*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 1.0, 1.0, 1.0);
18*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, v.y, 1.0, 1.0);
19*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xyz, 1.0);
20*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xy, 1.0, 1.0);
21*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 0.0, v.z, 1.0);
22*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 1.0, 0.0, 1.0);
23*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(1.0, v.yz, 1.0);
24*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, v.y, 1.0, 1.0);
25*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(1.0, 1.0, v.z, 1.0);
26*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xyz, 1.0);
27*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xy, 0.0, v.w);
28*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.xy, 1.0, 0.0);
29*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 1.0, v.zw);
30*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 0.0, v.z, 1.0);
31*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 1.0, 1.0, v.w);
32*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(v.x, 1.0, 0.0, 1.0);
33*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(1.0, v.yzw);
34*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, v.yz, 1.0);
35*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, v.y, 1.0, v.w);
36*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(1.0, v.y, 1.0, 1.0);
37*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, 0.0, v.zw);
38*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, 0.0, v.z, 1.0);
39*c8dee2aaSAndroid Build Coastguard Worker    v = vec4<f32>(0.0, 1.0, 1.0, v.w);
40*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(0.0, 1.0, 1.0, 1.0))));
41*c8dee2aaSAndroid Build Coastguard Worker  }
42*c8dee2aaSAndroid Build Coastguard Worker}
43*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
44*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
45*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
46*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
47*c8dee2aaSAndroid Build Coastguard Worker}
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