xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleConstants.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  testInputs: vec4<f32>,
8  colorGreen: vec4<f32>,
9  colorRed: vec4<f32>,
10};
11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
13  {
14    var v: vec4<f32> = _globalUniforms.testInputs;
15    v = vec4<f32>(v.x, 1.0, 1.0, 1.0);
16    v = vec4<f32>(v.xy, 1.0, 1.0);
17    v = vec4<f32>(v.x, 1.0, 1.0, 1.0);
18    v = vec4<f32>(0.0, v.y, 1.0, 1.0);
19    v = vec4<f32>(v.xyz, 1.0);
20    v = vec4<f32>(v.xy, 1.0, 1.0);
21    v = vec4<f32>(v.x, 0.0, v.z, 1.0);
22    v = vec4<f32>(v.x, 1.0, 0.0, 1.0);
23    v = vec4<f32>(1.0, v.yz, 1.0);
24    v = vec4<f32>(0.0, v.y, 1.0, 1.0);
25    v = vec4<f32>(1.0, 1.0, v.z, 1.0);
26    v = vec4<f32>(v.xyz, 1.0);
27    v = vec4<f32>(v.xy, 0.0, v.w);
28    v = vec4<f32>(v.xy, 1.0, 0.0);
29    v = vec4<f32>(v.x, 1.0, v.zw);
30    v = vec4<f32>(v.x, 0.0, v.z, 1.0);
31    v = vec4<f32>(v.x, 1.0, 1.0, v.w);
32    v = vec4<f32>(v.x, 1.0, 0.0, 1.0);
33    v = vec4<f32>(1.0, v.yzw);
34    v = vec4<f32>(0.0, v.yz, 1.0);
35    v = vec4<f32>(0.0, v.y, 1.0, v.w);
36    v = vec4<f32>(1.0, v.y, 1.0, 1.0);
37    v = vec4<f32>(0.0, 0.0, v.zw);
38    v = vec4<f32>(0.0, 0.0, v.z, 1.0);
39    v = vec4<f32>(0.0, 1.0, 1.0, v.w);
40    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(v == vec4<f32>(0.0, 1.0, 1.0, 1.0))));
41  }
42}
43@fragment fn main() -> FSOut {
44  var _stageOut: FSOut;
45  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
46  return _stageOut;
47}
48