xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleConstants.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 testInputs;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
10*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
15*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
18*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
19*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
20*c8dee2aaSAndroid Build Coastguard Worker    half4 v = _uniforms.testInputs;
21*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 1.0h, 1.0h, 1.0h);
22*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.xy, 1.0h, 1.0h);
23*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 1.0h, 1.0h, 1.0h);
24*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, v.y, 1.0h, 1.0h);
25*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.xyz, 1.0h);
26*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.xy, 1.0h, 1.0h);
27*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 0.0h, v.z, 1.0h);
28*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 1.0h, 0.0h, 1.0h);
29*c8dee2aaSAndroid Build Coastguard Worker    v = half4(1.0h, v.yz, 1.0h);
30*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, v.y, 1.0h, 1.0h);
31*c8dee2aaSAndroid Build Coastguard Worker    v = half4(1.0h, 1.0h, v.z, 1.0h);
32*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.xyz, 1.0h);
33*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.xy, 0.0h, v.w);
34*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.xy, 1.0h, 0.0h);
35*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 1.0h, v.zw);
36*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 0.0h, v.z, 1.0h);
37*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 1.0h, 1.0h, v.w);
38*c8dee2aaSAndroid Build Coastguard Worker    v = half4(v.x, 1.0h, 0.0h, 1.0h);
39*c8dee2aaSAndroid Build Coastguard Worker    v = half4(1.0h, v.yzw);
40*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, v.yz, 1.0h);
41*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, v.y, 1.0h, v.w);
42*c8dee2aaSAndroid Build Coastguard Worker    v = half4(1.0h, v.y, 1.0h, 1.0h);
43*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, 0.0h, v.zw);
44*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, 0.0h, v.z, 1.0h);
45*c8dee2aaSAndroid Build Coastguard Worker    v = half4(0.0h, 1.0h, 1.0h, v.w);
46*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
47*c8dee2aaSAndroid Build Coastguard Worker    return _out;
48*c8dee2aaSAndroid Build Coastguard Worker}
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