1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 testInputs; 9 half4 colorGreen; 10 half4 colorRed; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 18 Outputs _out; 19 (void)_out; 20 half4 v = _uniforms.testInputs; 21 v = half4(v.x, 1.0h, 1.0h, 1.0h); 22 v = half4(v.xy, 1.0h, 1.0h); 23 v = half4(v.x, 1.0h, 1.0h, 1.0h); 24 v = half4(0.0h, v.y, 1.0h, 1.0h); 25 v = half4(v.xyz, 1.0h); 26 v = half4(v.xy, 1.0h, 1.0h); 27 v = half4(v.x, 0.0h, v.z, 1.0h); 28 v = half4(v.x, 1.0h, 0.0h, 1.0h); 29 v = half4(1.0h, v.yz, 1.0h); 30 v = half4(0.0h, v.y, 1.0h, 1.0h); 31 v = half4(1.0h, 1.0h, v.z, 1.0h); 32 v = half4(v.xyz, 1.0h); 33 v = half4(v.xy, 0.0h, v.w); 34 v = half4(v.xy, 1.0h, 0.0h); 35 v = half4(v.x, 1.0h, v.zw); 36 v = half4(v.x, 0.0h, v.z, 1.0h); 37 v = half4(v.x, 1.0h, 1.0h, v.w); 38 v = half4(v.x, 1.0h, 0.0h, 1.0h); 39 v = half4(1.0h, v.yzw); 40 v = half4(0.0h, v.yz, 1.0h); 41 v = half4(0.0h, v.y, 1.0h, v.w); 42 v = half4(1.0h, v.y, 1.0h, 1.0h); 43 v = half4(0.0h, 0.0h, v.zw); 44 v = half4(0.0h, 0.0h, v.z, 1.0h); 45 v = half4(0.0h, 1.0h, 1.0h, v.w); 46 _out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed; 47 return _out; 48} 49