xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleBoolConstants.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    let v: vec4<bool> = vec4<bool>(bool(_globalUniforms.colorGreen.y));
14*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<bool> = vec4<bool>(v.x, true, true, true);
15*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.xy, false, true);
16*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, true, true, false);
17*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, v.y, true, true);
18*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.xyz, true);
19*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.xy, true, true);
20*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, false, v.z, true);
21*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, true, false, false);
22*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(true, v.yz, false);
23*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, v.y, true, false);
24*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(true, true, v.z, false);
25*c8dee2aaSAndroid Build Coastguard Worker    result = v;
26*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.xyz, true);
27*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.xy, false, v.w);
28*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.xy, true, false);
29*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, true, v.zw);
30*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, false, v.z, true);
31*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, true, true, v.w);
32*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(v.x, true, false, true);
33*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(true, v.yzw);
34*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, v.yz, true);
35*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, v.y, true, v.w);
36*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(true, v.y, true, true);
37*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, false, v.zw);
38*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, false, v.z, true);
39*c8dee2aaSAndroid Build Coastguard Worker    result = vec4<bool>(false, true, true, v.w);
40*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp0 = any(result);
41*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp0));
42*c8dee2aaSAndroid Build Coastguard Worker  }
43*c8dee2aaSAndroid Build Coastguard Worker}
44*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
45*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
46*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
47*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
48*c8dee2aaSAndroid Build Coastguard Worker}
49