1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker let v: vec4<bool> = vec4<bool>(bool(_globalUniforms.colorGreen.y)); 14*c8dee2aaSAndroid Build Coastguard Worker var result: vec4<bool> = vec4<bool>(v.x, true, true, true); 15*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.xy, false, true); 16*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, true, true, false); 17*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, v.y, true, true); 18*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.xyz, true); 19*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.xy, true, true); 20*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, false, v.z, true); 21*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, true, false, false); 22*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(true, v.yz, false); 23*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, v.y, true, false); 24*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(true, true, v.z, false); 25*c8dee2aaSAndroid Build Coastguard Worker result = v; 26*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.xyz, true); 27*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.xy, false, v.w); 28*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.xy, true, false); 29*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, true, v.zw); 30*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, false, v.z, true); 31*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, true, true, v.w); 32*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(v.x, true, false, true); 33*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(true, v.yzw); 34*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, v.yz, true); 35*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, v.y, true, v.w); 36*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(true, v.y, true, true); 37*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, false, v.zw); 38*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, false, v.z, true); 39*c8dee2aaSAndroid Build Coastguard Worker result = vec4<bool>(false, true, true, v.w); 40*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = any(result); 41*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp0)); 42*c8dee2aaSAndroid Build Coastguard Worker } 43*c8dee2aaSAndroid Build Coastguard Worker} 44*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 45*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 46*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 47*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 48*c8dee2aaSAndroid Build Coastguard Worker} 49