1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 let v: vec4<bool> = vec4<bool>(bool(_globalUniforms.colorGreen.y)); 14 var result: vec4<bool> = vec4<bool>(v.x, true, true, true); 15 result = vec4<bool>(v.xy, false, true); 16 result = vec4<bool>(v.x, true, true, false); 17 result = vec4<bool>(false, v.y, true, true); 18 result = vec4<bool>(v.xyz, true); 19 result = vec4<bool>(v.xy, true, true); 20 result = vec4<bool>(v.x, false, v.z, true); 21 result = vec4<bool>(v.x, true, false, false); 22 result = vec4<bool>(true, v.yz, false); 23 result = vec4<bool>(false, v.y, true, false); 24 result = vec4<bool>(true, true, v.z, false); 25 result = v; 26 result = vec4<bool>(v.xyz, true); 27 result = vec4<bool>(v.xy, false, v.w); 28 result = vec4<bool>(v.xy, true, false); 29 result = vec4<bool>(v.x, true, v.zw); 30 result = vec4<bool>(v.x, false, v.z, true); 31 result = vec4<bool>(v.x, true, true, v.w); 32 result = vec4<bool>(v.x, true, false, true); 33 result = vec4<bool>(true, v.yzw); 34 result = vec4<bool>(false, v.yz, true); 35 result = vec4<bool>(false, v.y, true, v.w); 36 result = vec4<bool>(true, v.y, true, true); 37 result = vec4<bool>(false, false, v.zw); 38 result = vec4<bool>(false, false, v.z, true); 39 result = vec4<bool>(false, true, true, v.w); 40 let _skTemp0 = any(result); 41 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(_skTemp0)); 42 } 43} 44@fragment fn main() -> FSOut { 45 var _stageOut: FSOut; 46 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 47 return _stageOut; 48} 49