xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleBoolConstants.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
12*c8dee2aaSAndroid Build Coastguard Worker};
13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
14*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
15*c8dee2aaSAndroid Build Coastguard Worker};
16*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
17*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
18*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
19*c8dee2aaSAndroid Build Coastguard Worker    bool4 v = bool4(bool(_uniforms.colorGreen.y));
20*c8dee2aaSAndroid Build Coastguard Worker    bool4 result = bool4(v.x, true, true, true);
21*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.xy, false, true);
22*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, true, true, false);
23*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, v.y, true, true);
24*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.xyz, true);
25*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.xy, true, true);
26*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, false, v.z, true);
27*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, true, false, false);
28*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(true, v.yz, false);
29*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, v.y, true, false);
30*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(true, true, v.z, false);
31*c8dee2aaSAndroid Build Coastguard Worker    result = v;
32*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.xyz, true);
33*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.xy, false, v.w);
34*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.xy, true, false);
35*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, true, v.zw);
36*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, false, v.z, true);
37*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, true, true, v.w);
38*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(v.x, true, false, true);
39*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(true, v.yzw);
40*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, v.yz, true);
41*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, v.y, true, v.w);
42*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(true, v.y, true, true);
43*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, false, v.zw);
44*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, false, v.z, true);
45*c8dee2aaSAndroid Build Coastguard Worker    result = bool4(false, true, true, v.w);
46*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = any(result) ? _uniforms.colorGreen : _uniforms.colorRed;
47*c8dee2aaSAndroid Build Coastguard Worker    return _out;
48*c8dee2aaSAndroid Build Coastguard Worker}
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