1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17 Outputs _out; 18 (void)_out; 19 bool4 v = bool4(bool(_uniforms.colorGreen.y)); 20 bool4 result = bool4(v.x, true, true, true); 21 result = bool4(v.xy, false, true); 22 result = bool4(v.x, true, true, false); 23 result = bool4(false, v.y, true, true); 24 result = bool4(v.xyz, true); 25 result = bool4(v.xy, true, true); 26 result = bool4(v.x, false, v.z, true); 27 result = bool4(v.x, true, false, false); 28 result = bool4(true, v.yz, false); 29 result = bool4(false, v.y, true, false); 30 result = bool4(true, true, v.z, false); 31 result = v; 32 result = bool4(v.xyz, true); 33 result = bool4(v.xy, false, v.w); 34 result = bool4(v.xy, true, false); 35 result = bool4(v.x, true, v.zw); 36 result = bool4(v.x, false, v.z, true); 37 result = bool4(v.x, true, true, v.w); 38 result = bool4(v.x, true, false, true); 39 result = bool4(true, v.yzw); 40 result = bool4(false, v.yz, true); 41 result = bool4(false, v.y, true, v.w); 42 result = bool4(true, v.y, true, true); 43 result = bool4(false, false, v.zw); 44 result = bool4(false, false, v.z, true); 45 result = bool4(false, true, true, v.w); 46 _out.sk_FragColor = any(result) ? _uniforms.colorGreen : _uniforms.colorRed; 47 return _out; 48} 49