1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var scalar: vec4<f32>; 14*c8dee2aaSAndroid Build Coastguard Worker var R_array: array<vec4<f32>, 1>; 15*c8dee2aaSAndroid Build Coastguard Worker scalar = vec4<f32>(_globalUniforms.colorGreen) * 0.5; 16*c8dee2aaSAndroid Build Coastguard Worker scalar.w = 2.0; 17*c8dee2aaSAndroid Build Coastguard Worker scalar.y = scalar.y * 4.0; 18*c8dee2aaSAndroid Build Coastguard Worker scalar = vec4<f32>(scalar.x, (scalar.yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5))); 19*c8dee2aaSAndroid Build Coastguard Worker scalar = (scalar.zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz; 20*c8dee2aaSAndroid Build Coastguard Worker scalar.x = scalar.x + (select(0.0, scalar.z, scalar.w <= 1.0)); 21*c8dee2aaSAndroid Build Coastguard Worker R_array[0] = vec4<f32>(_globalUniforms.colorGreen) * 0.5; 22*c8dee2aaSAndroid Build Coastguard Worker R_array[0].w = 2.0; 23*c8dee2aaSAndroid Build Coastguard Worker R_array[0].y = R_array[0].y * 4.0; 24*c8dee2aaSAndroid Build Coastguard Worker R_array[0] = vec4<f32>(R_array[0].x, (R_array[0].yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5))); 25*c8dee2aaSAndroid Build Coastguard Worker R_array[0] = (R_array[0].zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz; 26*c8dee2aaSAndroid Build Coastguard Worker R_array[0].x = R_array[0].x + (select(0.0, R_array[0].z, R_array[0].w <= 1.0)); 27*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(scalar == vec4<f32>(1.0, 1.0, 0.25, 1.0)) && all(R_array[0] == vec4<f32>(1.0, 1.0, 0.25, 1.0)))); 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 31*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 32*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 33*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 34*c8dee2aaSAndroid Build Coastguard Worker} 35