xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleAsLValue.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var scalar: vec4<f32>;
14*c8dee2aaSAndroid Build Coastguard Worker    var R_array: array<vec4<f32>, 1>;
15*c8dee2aaSAndroid Build Coastguard Worker    scalar = vec4<f32>(_globalUniforms.colorGreen) * 0.5;
16*c8dee2aaSAndroid Build Coastguard Worker    scalar.w = 2.0;
17*c8dee2aaSAndroid Build Coastguard Worker    scalar.y = scalar.y * 4.0;
18*c8dee2aaSAndroid Build Coastguard Worker    scalar = vec4<f32>(scalar.x, (scalar.yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5)));
19*c8dee2aaSAndroid Build Coastguard Worker    scalar = (scalar.zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz;
20*c8dee2aaSAndroid Build Coastguard Worker    scalar.x = scalar.x + (select(0.0, scalar.z, scalar.w <= 1.0));
21*c8dee2aaSAndroid Build Coastguard Worker    R_array[0] = vec4<f32>(_globalUniforms.colorGreen) * 0.5;
22*c8dee2aaSAndroid Build Coastguard Worker    R_array[0].w = 2.0;
23*c8dee2aaSAndroid Build Coastguard Worker    R_array[0].y = R_array[0].y * 4.0;
24*c8dee2aaSAndroid Build Coastguard Worker    R_array[0] = vec4<f32>(R_array[0].x, (R_array[0].yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5)));
25*c8dee2aaSAndroid Build Coastguard Worker    R_array[0] = (R_array[0].zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz;
26*c8dee2aaSAndroid Build Coastguard Worker    R_array[0].x = R_array[0].x + (select(0.0, R_array[0].z, R_array[0].w <= 1.0));
27*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(scalar == vec4<f32>(1.0, 1.0, 0.25, 1.0)) && all(R_array[0] == vec4<f32>(1.0, 1.0, 0.25, 1.0))));
28*c8dee2aaSAndroid Build Coastguard Worker  }
29*c8dee2aaSAndroid Build Coastguard Worker}
30*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
31*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
32*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
33*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
34*c8dee2aaSAndroid Build Coastguard Worker}
35