1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 12 { 13 var scalar: vec4<f32>; 14 var R_array: array<vec4<f32>, 1>; 15 scalar = vec4<f32>(_globalUniforms.colorGreen) * 0.5; 16 scalar.w = 2.0; 17 scalar.y = scalar.y * 4.0; 18 scalar = vec4<f32>(scalar.x, (scalar.yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5))); 19 scalar = (scalar.zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz; 20 scalar.x = scalar.x + (select(0.0, scalar.z, scalar.w <= 1.0)); 21 R_array[0] = vec4<f32>(_globalUniforms.colorGreen) * 0.5; 22 R_array[0].w = 2.0; 23 R_array[0].y = R_array[0].y * 4.0; 24 R_array[0] = vec4<f32>(R_array[0].x, (R_array[0].yzw * mat3x3<f32>(0.5, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.5))); 25 R_array[0] = (R_array[0].zywx + vec4<f32>(0.25, 0.0, 0.0, 0.75)).wyxz; 26 R_array[0].x = R_array[0].x + (select(0.0, R_array[0].z, R_array[0].w <= 1.0)); 27 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(scalar == vec4<f32>(1.0, 1.0, 0.25, 1.0)) && all(R_array[0] == vec4<f32>(1.0, 1.0, 0.25, 1.0)))); 28 } 29} 30@fragment fn main() -> FSOut { 31 var _stageOut: FSOut; 32 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 33 return _stageOut; 34} 35