172 instructions 2 3[immutable slots] 4i0 = 0x3F000000 (0.5) 5i1 = 0 6i2 = 0 7i3 = 0 8i4 = 0x3F000000 (0.5) 9i5 = 0 10i6 = 0 11i7 = 0 12i8 = 0x3F000000 (0.5) 13i9 = 0x3E800000 (0.25) 14i10 = 0 15i11 = 0 16i12 = 0x3F400000 (0.75) 17i13 = 0x3F800000 (1.0) 18i14 = 0x3F800000 (1.0) 19i15 = 0x3E800000 (0.25) 20i16 = 0x3F800000 (1.0) 21 22store_src_rg v0..1 = src.rg 23init_lane_masks CondMask = LoopMask = RetMask = true 24splat_4_constants scalar = 0 25splat_4_constants array[0] = 0 26copy_4_uniforms $0..3 = colorGreen 27splat_4_constants $4..7 = 0x3F000000 (0.5) 28mul_4_floats $0..3 *= $4..7 29copy_4_slots_unmasked scalar = $0..3 30copy_constant scalar(3) = 0x40000000 (2.0) 31mul_imm_float scalar(1) *= 0x40800000 (4.0) 32copy_3_slots_unmasked $3..5 = scalar(1..3) 33copy_4_immutables_unmasked $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0] 34copy_4_immutables_unmasked $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0] 35copy_constant $14 = 0x3F000000 (0.5) 36matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) 37copy_3_slots_unmasked scalar(1..3) = $0..2 38copy_4_slots_unmasked $0..3 = scalar 39swizzle_4 $0..3 = ($0..3).zywx 40copy_4_immutables_unmasked $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] 41add_4_floats $0..3 += $4..7 42swizzle_copy_4_slots_masked (scalar).zywx = Mask($0..3) 43copy_slot_unmasked $0 = scalar(0) 44copy_slot_unmasked $1 = scalar(3) 45cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0)) 46copy_constant $2 = 0 47copy_slot_unmasked $3 = scalar(2) 48mix_int $1 = mix($2, $3, $1) 49add_float $0 += $1 50copy_slot_unmasked scalar(0) = $0 51copy_4_uniforms $0..3 = colorGreen 52splat_4_constants $4..7 = 0x3F000000 (0.5) 53mul_4_floats $0..3 *= $4..7 54copy_4_slots_unmasked array[0] = $0..3 55copy_constant array[0](3) = 0x40000000 (2.0) 56mul_imm_float array[0](1) *= 0x40800000 (4.0) 57copy_3_slots_unmasked $3..5 = array[0](1..3) 58copy_4_immutables_unmasked $6..9 = i0..3 [0x3F000000 (0.5), 0, 0, 0] 59copy_4_immutables_unmasked $10..13 = i4..7 [0x3F000000 (0.5), 0, 0, 0] 60copy_constant $14 = 0x3F000000 (0.5) 61matrix_multiply_3 mat3x1($0..2) = mat3x1($3..5) * mat3x3($6..14) 62copy_3_slots_unmasked array[0](1..3) = $0..2 63copy_4_slots_unmasked $0..3 = array[0] 64swizzle_4 $0..3 = ($0..3).zywx 65copy_4_immutables_unmasked $4..7 = i9..12 [0x3E800000 (0.25), 0, 0, 0x3F400000 (0.75)] 66add_4_floats $0..3 += $4..7 67swizzle_copy_4_slots_masked (array[0]).zywx = Mask($0..3) 68copy_slot_unmasked $0 = array[0](0) 69copy_4_slots_unmasked $1..4 = array[0] 70copy_slot_unmasked $1 = $4 71cmple_imm_float $1 = lessThanEqual($1, 0x3F800000 (1.0)) 72copy_constant $2 = 0 73copy_4_slots_unmasked $3..6 = array[0] 74copy_slot_unmasked $3 = $5 75mix_int $1 = mix($2, $3, $1) 76add_float $0 += $1 77copy_slot_unmasked array[0](0) = $0 78copy_4_slots_unmasked $0..3 = scalar 79copy_4_immutables_unmasked $4..7 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] 80cmpeq_4_floats $0..3 = equal($0..3, $4..7) 81bitwise_and_2_ints $0..1 &= $2..3 82bitwise_and_int $0 &= $1 83copy_4_slots_unmasked $1..4 = array[0] 84copy_4_immutables_unmasked $5..8 = i13..16 [0x3F800000 (1.0), 0x3F800000 (1.0), 0x3E800000 (0.25), 0x3F800000 (1.0)] 85cmpeq_4_floats $1..4 = equal($1..4, $5..8) 86bitwise_and_2_ints $1..2 &= $3..4 87bitwise_and_int $1 &= $2 88bitwise_and_int $0 &= $1 89swizzle_4 $0..3 = ($0..3).xxxx 90copy_4_uniforms $4..7 = colorRed 91copy_4_uniforms $8..11 = colorGreen 92mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 93load_src src.rgba = $0..3 94