1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 14*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 18*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 19*c8dee2aaSAndroid Build Coastguard Worker float4 scalar; 20*c8dee2aaSAndroid Build Coastguard Worker array<float4, 1> array; 21*c8dee2aaSAndroid Build Coastguard Worker scalar = float4(_uniforms.colorGreen) * 0.5; 22*c8dee2aaSAndroid Build Coastguard Worker scalar.w = 2.0; 23*c8dee2aaSAndroid Build Coastguard Worker scalar.y = scalar.y * 4.0; 24*c8dee2aaSAndroid Build Coastguard Worker scalar.yzw = scalar.yzw * float3x3(0.5); 25*c8dee2aaSAndroid Build Coastguard Worker scalar.zywx = scalar.zywx + float4(0.25, 0.0, 0.0, 0.75); 26*c8dee2aaSAndroid Build Coastguard Worker scalar.x = scalar.x + (scalar.w <= 1.0 ? scalar.z : 0.0); 27*c8dee2aaSAndroid Build Coastguard Worker array[0] = float4(_uniforms.colorGreen) * 0.5; 28*c8dee2aaSAndroid Build Coastguard Worker array[0].w = 2.0; 29*c8dee2aaSAndroid Build Coastguard Worker array[0].y = array[0].y * 4.0; 30*c8dee2aaSAndroid Build Coastguard Worker array[0].yzw = array[0].yzw * float3x3(0.5); 31*c8dee2aaSAndroid Build Coastguard Worker array[0].zywx = array[0].zywx + float4(0.25, 0.0, 0.0, 0.75); 32*c8dee2aaSAndroid Build Coastguard Worker array[0].x = array[0].x + (array[0].w <= 1.0 ? array[0].z : 0.0); 33*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = all(scalar == float4(1.0, 1.0, 0.25, 1.0)) && all(array[0] == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 34*c8dee2aaSAndroid Build Coastguard Worker return _out; 35*c8dee2aaSAndroid Build Coastguard Worker} 36