1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10}; 11struct Inputs { 12}; 13struct Outputs { 14 half4 sk_FragColor [[color(0)]]; 15}; 16fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 17 Outputs _out; 18 (void)_out; 19 float4 scalar; 20 array<float4, 1> array; 21 scalar = float4(_uniforms.colorGreen) * 0.5; 22 scalar.w = 2.0; 23 scalar.y = scalar.y * 4.0; 24 scalar.yzw = scalar.yzw * float3x3(0.5); 25 scalar.zywx = scalar.zywx + float4(0.25, 0.0, 0.0, 0.75); 26 scalar.x = scalar.x + (scalar.w <= 1.0 ? scalar.z : 0.0); 27 array[0] = float4(_uniforms.colorGreen) * 0.5; 28 array[0].w = 2.0; 29 array[0].y = array[0].y * 4.0; 30 array[0].yzw = array[0].yzw * float3x3(0.5); 31 array[0].zywx = array[0].zywx + float4(0.25, 0.0, 0.0, 0.75); 32 array[0].x = array[0].x + (array[0].w <= 1.0 ? array[0].z : 0.0); 33 _out.sk_FragColor = all(scalar == float4(1.0, 1.0, 0.25, 1.0)) && all(array[0] == float4(1.0, 1.0, 0.25, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 34 return _out; 35} 36