1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker float4 scalar = _7_colorGreen * 0.5f; 18*c8dee2aaSAndroid Build Coastguard Worker scalar.w = 2.0f; 19*c8dee2aaSAndroid Build Coastguard Worker scalar.y *= 4.0f; 20*c8dee2aaSAndroid Build Coastguard Worker float3 _52 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), scalar.yzw); 21*c8dee2aaSAndroid Build Coastguard Worker scalar = float4(scalar.x, _52.x, _52.y, _52.z); 22*c8dee2aaSAndroid Build Coastguard Worker float4 _55 = scalar; 23*c8dee2aaSAndroid Build Coastguard Worker float4 _60 = _55.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); 24*c8dee2aaSAndroid Build Coastguard Worker float4 _61 = scalar; 25*c8dee2aaSAndroid Build Coastguard Worker float4 _62 = float4(_60.w, _60.y, _60.x, _60.z); 26*c8dee2aaSAndroid Build Coastguard Worker scalar = _62; 27*c8dee2aaSAndroid Build Coastguard Worker float _69 = 0.0f; 28*c8dee2aaSAndroid Build Coastguard Worker if (_62.w <= 1.0f) 29*c8dee2aaSAndroid Build Coastguard Worker { 30*c8dee2aaSAndroid Build Coastguard Worker _69 = _62.z; 31*c8dee2aaSAndroid Build Coastguard Worker } 32*c8dee2aaSAndroid Build Coastguard Worker else 33*c8dee2aaSAndroid Build Coastguard Worker { 34*c8dee2aaSAndroid Build Coastguard Worker _69 = 0.0f; 35*c8dee2aaSAndroid Build Coastguard Worker } 36*c8dee2aaSAndroid Build Coastguard Worker scalar.x += _69; 37*c8dee2aaSAndroid Build Coastguard Worker float4 array[1] = { 0.0f.xxxx }; 38*c8dee2aaSAndroid Build Coastguard Worker array[0] = _7_colorGreen * 0.5f; 39*c8dee2aaSAndroid Build Coastguard Worker array[0].w = 2.0f; 40*c8dee2aaSAndroid Build Coastguard Worker array[0].y *= 4.0f; 41*c8dee2aaSAndroid Build Coastguard Worker float3 _89 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[0].yzw); 42*c8dee2aaSAndroid Build Coastguard Worker array[0] = float4(array[0].x, _89.x, _89.y, _89.z); 43*c8dee2aaSAndroid Build Coastguard Worker float4 _95 = array[0].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f); 44*c8dee2aaSAndroid Build Coastguard Worker array[0] = float4(_95.w, _95.y, _95.x, _95.z); 45*c8dee2aaSAndroid Build Coastguard Worker float _105 = 0.0f; 46*c8dee2aaSAndroid Build Coastguard Worker if (array[0].w <= 1.0f) 47*c8dee2aaSAndroid Build Coastguard Worker { 48*c8dee2aaSAndroid Build Coastguard Worker _105 = array[0].z; 49*c8dee2aaSAndroid Build Coastguard Worker } 50*c8dee2aaSAndroid Build Coastguard Worker else 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker _105 = 0.0f; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker array[0].x += _105; 55*c8dee2aaSAndroid Build Coastguard Worker bool _126 = false; 56*c8dee2aaSAndroid Build Coastguard Worker if (all(bool4(scalar.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, scalar.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, scalar.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, scalar.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w))) 57*c8dee2aaSAndroid Build Coastguard Worker { 58*c8dee2aaSAndroid Build Coastguard Worker _126 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)); 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker else 61*c8dee2aaSAndroid Build Coastguard Worker { 62*c8dee2aaSAndroid Build Coastguard Worker _126 = false; 63*c8dee2aaSAndroid Build Coastguard Worker } 64*c8dee2aaSAndroid Build Coastguard Worker float4 _127 = 0.0f.xxxx; 65*c8dee2aaSAndroid Build Coastguard Worker if (_126) 66*c8dee2aaSAndroid Build Coastguard Worker { 67*c8dee2aaSAndroid Build Coastguard Worker _127 = _7_colorGreen; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker else 70*c8dee2aaSAndroid Build Coastguard Worker { 71*c8dee2aaSAndroid Build Coastguard Worker _127 = _7_colorRed; 72*c8dee2aaSAndroid Build Coastguard Worker } 73*c8dee2aaSAndroid Build Coastguard Worker return _127; 74*c8dee2aaSAndroid Build Coastguard Worker} 75*c8dee2aaSAndroid Build Coastguard Worker 76*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 77*c8dee2aaSAndroid Build Coastguard Worker{ 78*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 79*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 80*c8dee2aaSAndroid Build Coastguard Worker} 81*c8dee2aaSAndroid Build Coastguard Worker 82*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 83*c8dee2aaSAndroid Build Coastguard Worker{ 84*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 85*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 86*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 87*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 88*c8dee2aaSAndroid Build Coastguard Worker} 89