xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleAsLValue.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4    float4 _7_colorRed : packoffset(c1);
5};
6
7
8static float4 sk_FragColor;
9
10struct SPIRV_Cross_Output
11{
12    float4 sk_FragColor : SV_Target0;
13};
14
15float4 main(float2 _21)
16{
17    float4 scalar = _7_colorGreen * 0.5f;
18    scalar.w = 2.0f;
19    scalar.y *= 4.0f;
20    float3 _52 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), scalar.yzw);
21    scalar = float4(scalar.x, _52.x, _52.y, _52.z);
22    float4 _55 = scalar;
23    float4 _60 = _55.zywx + float4(0.25f, 0.0f, 0.0f, 0.75f);
24    float4 _61 = scalar;
25    float4 _62 = float4(_60.w, _60.y, _60.x, _60.z);
26    scalar = _62;
27    float _69 = 0.0f;
28    if (_62.w <= 1.0f)
29    {
30        _69 = _62.z;
31    }
32    else
33    {
34        _69 = 0.0f;
35    }
36    scalar.x += _69;
37    float4 array[1] = { 0.0f.xxxx };
38    array[0] = _7_colorGreen * 0.5f;
39    array[0].w = 2.0f;
40    array[0].y *= 4.0f;
41    float3 _89 = mul(float3x3(float3(0.5f, 0.0f, 0.0f), float3(0.0f, 0.5f, 0.0f), float3(0.0f, 0.0f, 0.5f)), array[0].yzw);
42    array[0] = float4(array[0].x, _89.x, _89.y, _89.z);
43    float4 _95 = array[0].zywx + float4(0.25f, 0.0f, 0.0f, 0.75f);
44    array[0] = float4(_95.w, _95.y, _95.x, _95.z);
45    float _105 = 0.0f;
46    if (array[0].w <= 1.0f)
47    {
48        _105 = array[0].z;
49    }
50    else
51    {
52        _105 = 0.0f;
53    }
54    array[0].x += _105;
55    bool _126 = false;
56    if (all(bool4(scalar.x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, scalar.y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, scalar.z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, scalar.w == float4(1.0f, 1.0f, 0.25f, 1.0f).w)))
57    {
58        _126 = all(bool4(array[0].x == float4(1.0f, 1.0f, 0.25f, 1.0f).x, array[0].y == float4(1.0f, 1.0f, 0.25f, 1.0f).y, array[0].z == float4(1.0f, 1.0f, 0.25f, 1.0f).z, array[0].w == float4(1.0f, 1.0f, 0.25f, 1.0f).w));
59    }
60    else
61    {
62        _126 = false;
63    }
64    float4 _127 = 0.0f.xxxx;
65    if (_126)
66    {
67        _127 = _7_colorGreen;
68    }
69    else
70    {
71        _127 = _7_colorRed;
72    }
73    return _127;
74}
75
76void frag_main()
77{
78    float2 _17 = 0.0f.xx;
79    sk_FragColor = main(_17);
80}
81
82SPIRV_Cross_Output main()
83{
84    frag_main();
85    SPIRV_Cross_Output stage_output;
86    stage_output.sk_FragColor = sk_FragColor;
87    return stage_output;
88}
89