xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwizzleAsLValue.glsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker
2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor;
3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen;
4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed;
5*c8dee2aaSAndroid Build Coastguard Workervec4 main() {
6*c8dee2aaSAndroid Build Coastguard Worker    vec4 scalar;
7*c8dee2aaSAndroid Build Coastguard Worker    vec4 array[1];
8*c8dee2aaSAndroid Build Coastguard Worker    scalar = colorGreen * 0.5;
9*c8dee2aaSAndroid Build Coastguard Worker    scalar.w = 2.0;
10*c8dee2aaSAndroid Build Coastguard Worker    scalar.y *= 4.0;
11*c8dee2aaSAndroid Build Coastguard Worker    scalar.yzw *= mat3(0.5);
12*c8dee2aaSAndroid Build Coastguard Worker    scalar.zywx += vec4(0.25, 0.0, 0.0, 0.75);
13*c8dee2aaSAndroid Build Coastguard Worker    scalar.x += scalar.w <= 1.0 ? scalar.z : 0.0;
14*c8dee2aaSAndroid Build Coastguard Worker    array[0] = colorGreen * 0.5;
15*c8dee2aaSAndroid Build Coastguard Worker    array[0].w = 2.0;
16*c8dee2aaSAndroid Build Coastguard Worker    array[0].y *= 4.0;
17*c8dee2aaSAndroid Build Coastguard Worker    array[0].yzw *= mat3(0.5);
18*c8dee2aaSAndroid Build Coastguard Worker    array[0].zywx += vec4(0.25, 0.0, 0.0, 0.75);
19*c8dee2aaSAndroid Build Coastguard Worker    array[0].x += array[0].w <= 1.0 ? array[0].z : 0.0;
20*c8dee2aaSAndroid Build Coastguard Worker    return scalar == vec4(1.0, 1.0, 0.25, 1.0) && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed;
21*c8dee2aaSAndroid Build Coastguard Worker}
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