1*c8dee2aaSAndroid Build Coastguard Worker 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 6*c8dee2aaSAndroid Build Coastguard Worker vec4 scalar; 7*c8dee2aaSAndroid Build Coastguard Worker vec4 array[1]; 8*c8dee2aaSAndroid Build Coastguard Worker scalar = colorGreen * 0.5; 9*c8dee2aaSAndroid Build Coastguard Worker scalar.w = 2.0; 10*c8dee2aaSAndroid Build Coastguard Worker scalar.y *= 4.0; 11*c8dee2aaSAndroid Build Coastguard Worker scalar.yzw *= mat3(0.5); 12*c8dee2aaSAndroid Build Coastguard Worker scalar.zywx += vec4(0.25, 0.0, 0.0, 0.75); 13*c8dee2aaSAndroid Build Coastguard Worker scalar.x += scalar.w <= 1.0 ? scalar.z : 0.0; 14*c8dee2aaSAndroid Build Coastguard Worker array[0] = colorGreen * 0.5; 15*c8dee2aaSAndroid Build Coastguard Worker array[0].w = 2.0; 16*c8dee2aaSAndroid Build Coastguard Worker array[0].y *= 4.0; 17*c8dee2aaSAndroid Build Coastguard Worker array[0].yzw *= mat3(0.5); 18*c8dee2aaSAndroid Build Coastguard Worker array[0].zywx += vec4(0.25, 0.0, 0.0, 0.75); 19*c8dee2aaSAndroid Build Coastguard Worker array[0].x += array[0].w <= 1.0 ? array[0].z : 0.0; 20*c8dee2aaSAndroid Build Coastguard Worker return scalar == vec4(1.0, 1.0, 0.25, 1.0) && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed; 21*c8dee2aaSAndroid Build Coastguard Worker} 22