1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 vec4 scalar; 7 vec4 array[1]; 8 scalar = colorGreen * 0.5; 9 scalar.w = 2.0; 10 scalar.y *= 4.0; 11 scalar.yzw *= mat3(0.5); 12 scalar.zywx += vec4(0.25, 0.0, 0.0, 0.75); 13 scalar.x += scalar.w <= 1.0 ? scalar.z : 0.0; 14 array[0] = colorGreen * 0.5; 15 array[0].w = 2.0; 16 array[0].y *= 4.0; 17 array[0].yzw *= mat3(0.5); 18 array[0].zywx += vec4(0.25, 0.0, 0.0, 0.75); 19 array[0].x += array[0].w <= 1.0 ? array[0].z : 0.0; 20 return scalar == vec4(1.0, 1.0, 0.25, 1.0) && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed; 21} 22