1#version 400 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5bool switch_with_continue_in_loop_bi(int x) { 6 int val = 0; 7 int _tmpSwitchValue1 = x, _tmpSwitchFallthrough0 = 0; 8 for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { 9 if ((_tmpSwitchValue1 == 1)) { 10 for (int i = 0;i < 10; ++i) { 11 ++val; 12 continue; 13 } 14 _tmpSwitchFallthrough0 = 1; 15 } 16 ++val; 17 } 18 return val == 11; 19} 20bool loop_with_break_in_switch_bi(int x) { 21 int val = 0; 22 for (int i = 0;i < 10; ++i) { 23 int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0; 24 for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) { 25 if ((_tmpSwitchValue4 == 1)) { 26 ++val; 27 break; 28 _tmpSwitchFallthrough3 = 1; 29 } 30 return false; 31 } 32 ++val; 33 } 34 return val == 20; 35} 36vec4 main() { 37 int x = int(colorGreen.y); 38 int _0_val = 0; 39 int _tmpSwitchValue7 = x, _tmpSwitchFallthrough6 = 0; 40 for (int _tmpSwitchLoop8 = 0; _tmpSwitchLoop8 < 1; _tmpSwitchLoop8++) { 41 if ((_tmpSwitchValue7 == 1)) { 42 for (int _1_i = 0;_1_i < 10; ++_1_i) { 43 ++_0_val; 44 break; 45 } 46 _tmpSwitchFallthrough6 = 1; 47 } 48 ++_0_val; 49 } 50 return (_0_val == 2 && switch_with_continue_in_loop_bi(x)) && loop_with_break_in_switch_bi(x) ? colorGreen : colorRed; 51} 52