xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwitchWithFallthroughGroups.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn switch_fallthrough_groups_bi(value: i32) -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = false;
14*c8dee2aaSAndroid Build Coastguard Worker    switch value {
15*c8dee2aaSAndroid Build Coastguard Worker      case -1, 0 {
16*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp0: bool = false;
17*c8dee2aaSAndroid Build Coastguard Worker        if value == -1 {
18*c8dee2aaSAndroid Build Coastguard Worker          ok = false;
19*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
20*c8dee2aaSAndroid Build Coastguard Worker        }
21*c8dee2aaSAndroid Build Coastguard Worker        return false;
22*c8dee2aaSAndroid Build Coastguard Worker      }
23*c8dee2aaSAndroid Build Coastguard Worker      case 1, 2, 3 {
24*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp1: bool = false;
25*c8dee2aaSAndroid Build Coastguard Worker        if value == 1 {
26*c8dee2aaSAndroid Build Coastguard Worker          ok = true;
27*c8dee2aaSAndroid Build Coastguard Worker          _skTemp1 = true;  // fallthrough
28*c8dee2aaSAndroid Build Coastguard Worker        }
29*c8dee2aaSAndroid Build Coastguard Worker        if _skTemp1 || value == 2 {
30*c8dee2aaSAndroid Build Coastguard Worker          ;
31*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
32*c8dee2aaSAndroid Build Coastguard Worker        }
33*c8dee2aaSAndroid Build Coastguard Worker        break;
34*c8dee2aaSAndroid Build Coastguard Worker      }
35*c8dee2aaSAndroid Build Coastguard Worker      case 4, 5, 6, 7, default {
36*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp2: bool = false;
37*c8dee2aaSAndroid Build Coastguard Worker        if value == 4 {
38*c8dee2aaSAndroid Build Coastguard Worker          ok = false;
39*c8dee2aaSAndroid Build Coastguard Worker          _skTemp2 = true;  // fallthrough
40*c8dee2aaSAndroid Build Coastguard Worker        }
41*c8dee2aaSAndroid Build Coastguard Worker        if _skTemp2 || value == 5 {
42*c8dee2aaSAndroid Build Coastguard Worker          ;
43*c8dee2aaSAndroid Build Coastguard Worker          _skTemp2 = true;  // fallthrough
44*c8dee2aaSAndroid Build Coastguard Worker        }
45*c8dee2aaSAndroid Build Coastguard Worker        if _skTemp2 || value == 6 {
46*c8dee2aaSAndroid Build Coastguard Worker          ;
47*c8dee2aaSAndroid Build Coastguard Worker          _skTemp2 = true;  // fallthrough
48*c8dee2aaSAndroid Build Coastguard Worker        }
49*c8dee2aaSAndroid Build Coastguard Worker        if _skTemp2 || value == 7 {
50*c8dee2aaSAndroid Build Coastguard Worker          ;
51*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
52*c8dee2aaSAndroid Build Coastguard Worker        }
53*c8dee2aaSAndroid Build Coastguard Worker        break;
54*c8dee2aaSAndroid Build Coastguard Worker      }
55*c8dee2aaSAndroid Build Coastguard Worker    }
56*c8dee2aaSAndroid Build Coastguard Worker    return ok;
57*c8dee2aaSAndroid Build Coastguard Worker  }
58*c8dee2aaSAndroid Build Coastguard Worker}
59*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
60*c8dee2aaSAndroid Build Coastguard Worker  {
61*c8dee2aaSAndroid Build Coastguard Worker    let x: i32 = i32(_globalUniforms.colorGreen.y);
62*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: vec4<f32>;
63*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp4 = switch_fallthrough_groups_bi(x);
64*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp4 {
65*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _globalUniforms.colorGreen;
66*c8dee2aaSAndroid Build Coastguard Worker    } else {
67*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = _globalUniforms.colorRed;
68*c8dee2aaSAndroid Build Coastguard Worker    }
69*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp3;
70*c8dee2aaSAndroid Build Coastguard Worker  }
71*c8dee2aaSAndroid Build Coastguard Worker}
72*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
73*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
74*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
75*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
76*c8dee2aaSAndroid Build Coastguard Worker}
77