1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn switch_fallthrough_groups_bi(value: i32) -> bool { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = false; 14*c8dee2aaSAndroid Build Coastguard Worker switch value { 15*c8dee2aaSAndroid Build Coastguard Worker case -1, 0 { 16*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool = false; 17*c8dee2aaSAndroid Build Coastguard Worker if value == -1 { 18*c8dee2aaSAndroid Build Coastguard Worker ok = false; 19*c8dee2aaSAndroid Build Coastguard Worker // fallthrough 20*c8dee2aaSAndroid Build Coastguard Worker } 21*c8dee2aaSAndroid Build Coastguard Worker return false; 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker case 1, 2, 3 { 24*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool = false; 25*c8dee2aaSAndroid Build Coastguard Worker if value == 1 { 26*c8dee2aaSAndroid Build Coastguard Worker ok = true; 27*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = true; // fallthrough 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 || value == 2 { 30*c8dee2aaSAndroid Build Coastguard Worker ; 31*c8dee2aaSAndroid Build Coastguard Worker // fallthrough 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker break; 34*c8dee2aaSAndroid Build Coastguard Worker } 35*c8dee2aaSAndroid Build Coastguard Worker case 4, 5, 6, 7, default { 36*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: bool = false; 37*c8dee2aaSAndroid Build Coastguard Worker if value == 4 { 38*c8dee2aaSAndroid Build Coastguard Worker ok = false; 39*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = true; // fallthrough 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 || value == 5 { 42*c8dee2aaSAndroid Build Coastguard Worker ; 43*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = true; // fallthrough 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 || value == 6 { 46*c8dee2aaSAndroid Build Coastguard Worker ; 47*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = true; // fallthrough 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker if _skTemp2 || value == 7 { 50*c8dee2aaSAndroid Build Coastguard Worker ; 51*c8dee2aaSAndroid Build Coastguard Worker // fallthrough 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker break; 54*c8dee2aaSAndroid Build Coastguard Worker } 55*c8dee2aaSAndroid Build Coastguard Worker } 56*c8dee2aaSAndroid Build Coastguard Worker return ok; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker} 59*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 60*c8dee2aaSAndroid Build Coastguard Worker { 61*c8dee2aaSAndroid Build Coastguard Worker let x: i32 = i32(_globalUniforms.colorGreen.y); 62*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: vec4<f32>; 63*c8dee2aaSAndroid Build Coastguard Worker let _skTemp4 = switch_fallthrough_groups_bi(x); 64*c8dee2aaSAndroid Build Coastguard Worker if _skTemp4 { 65*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = _globalUniforms.colorGreen; 66*c8dee2aaSAndroid Build Coastguard Worker } else { 67*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = _globalUniforms.colorRed; 68*c8dee2aaSAndroid Build Coastguard Worker } 69*c8dee2aaSAndroid Build Coastguard Worker return _skTemp3; 70*c8dee2aaSAndroid Build Coastguard Worker } 71*c8dee2aaSAndroid Build Coastguard Worker} 72*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 73*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 74*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 75*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 76*c8dee2aaSAndroid Build Coastguard Worker} 77