diagnostic(off, derivative_uniformity); diagnostic(off, chromium.unreachable_code); struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn switch_fallthrough_groups_bi(value: i32) -> bool { { var ok: bool = false; switch value { case -1, 0 { var _skTemp0: bool = false; if value == -1 { ok = false; // fallthrough } return false; } case 1, 2, 3 { var _skTemp1: bool = false; if value == 1 { ok = true; _skTemp1 = true; // fallthrough } if _skTemp1 || value == 2 { ; // fallthrough } break; } case 4, 5, 6, 7, default { var _skTemp2: bool = false; if value == 4 { ok = false; _skTemp2 = true; // fallthrough } if _skTemp2 || value == 5 { ; _skTemp2 = true; // fallthrough } if _skTemp2 || value == 6 { ; _skTemp2 = true; // fallthrough } if _skTemp2 || value == 7 { ; // fallthrough } break; } } return ok; } } fn _skslMain(coords: vec2) -> vec4 { { let x: i32 = i32(_globalUniforms.colorGreen.y); var _skTemp3: vec4; let _skTemp4 = switch_fallthrough_groups_bi(x); if _skTemp4 { _skTemp3 = _globalUniforms.colorGreen; } else { _skTemp3 = _globalUniforms.colorRed; } return _skTemp3; } } @fragment fn main() -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2()); return _stageOut; }