xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwitchWithFallthrough.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn switch_fallthrough_twice_bi(value: i32) -> bool {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = false;
14*c8dee2aaSAndroid Build Coastguard Worker    switch value {
15*c8dee2aaSAndroid Build Coastguard Worker      case 0 {
16*c8dee2aaSAndroid Build Coastguard Worker        break;
17*c8dee2aaSAndroid Build Coastguard Worker      }
18*c8dee2aaSAndroid Build Coastguard Worker      case 1, 2, 3 {
19*c8dee2aaSAndroid Build Coastguard Worker        ok = true;
20*c8dee2aaSAndroid Build Coastguard Worker        break;
21*c8dee2aaSAndroid Build Coastguard Worker      }
22*c8dee2aaSAndroid Build Coastguard Worker      case default {
23*c8dee2aaSAndroid Build Coastguard Worker        break;
24*c8dee2aaSAndroid Build Coastguard Worker      }
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker    return ok;
27*c8dee2aaSAndroid Build Coastguard Worker  }
28*c8dee2aaSAndroid Build Coastguard Worker}
29*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
30*c8dee2aaSAndroid Build Coastguard Worker  {
31*c8dee2aaSAndroid Build Coastguard Worker    let x: i32 = i32(_globalUniforms.colorGreen.y);
32*c8dee2aaSAndroid Build Coastguard Worker    var _0_ok: bool = false;
33*c8dee2aaSAndroid Build Coastguard Worker    switch x {
34*c8dee2aaSAndroid Build Coastguard Worker      case 2 {
35*c8dee2aaSAndroid Build Coastguard Worker        break;
36*c8dee2aaSAndroid Build Coastguard Worker      }
37*c8dee2aaSAndroid Build Coastguard Worker      case 1, 0 {
38*c8dee2aaSAndroid Build Coastguard Worker        _0_ok = true;
39*c8dee2aaSAndroid Build Coastguard Worker        break;
40*c8dee2aaSAndroid Build Coastguard Worker      }
41*c8dee2aaSAndroid Build Coastguard Worker      case default {
42*c8dee2aaSAndroid Build Coastguard Worker        break;
43*c8dee2aaSAndroid Build Coastguard Worker      }
44*c8dee2aaSAndroid Build Coastguard Worker    }
45*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec4<f32>;
46*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
47*c8dee2aaSAndroid Build Coastguard Worker    if _0_ok {
48*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp2 = switch_fallthrough_twice_bi(x);
49*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = _skTemp2;
50*c8dee2aaSAndroid Build Coastguard Worker    } else {
51*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = false;
52*c8dee2aaSAndroid Build Coastguard Worker    }
53*c8dee2aaSAndroid Build Coastguard Worker    if _skTemp1 {
54*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorGreen;
55*c8dee2aaSAndroid Build Coastguard Worker    } else {
56*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = _globalUniforms.colorRed;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    return _skTemp0;
59*c8dee2aaSAndroid Build Coastguard Worker  }
60*c8dee2aaSAndroid Build Coastguard Worker}
61*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
62*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
63*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
64*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
65*c8dee2aaSAndroid Build Coastguard Worker}
66