1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn switch_fallthrough_twice_bi(value: i32) -> bool { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = false; 14*c8dee2aaSAndroid Build Coastguard Worker switch value { 15*c8dee2aaSAndroid Build Coastguard Worker case 0 { 16*c8dee2aaSAndroid Build Coastguard Worker break; 17*c8dee2aaSAndroid Build Coastguard Worker } 18*c8dee2aaSAndroid Build Coastguard Worker case 1, 2, 3 { 19*c8dee2aaSAndroid Build Coastguard Worker ok = true; 20*c8dee2aaSAndroid Build Coastguard Worker break; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker case default { 23*c8dee2aaSAndroid Build Coastguard Worker break; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker return ok; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 30*c8dee2aaSAndroid Build Coastguard Worker { 31*c8dee2aaSAndroid Build Coastguard Worker let x: i32 = i32(_globalUniforms.colorGreen.y); 32*c8dee2aaSAndroid Build Coastguard Worker var _0_ok: bool = false; 33*c8dee2aaSAndroid Build Coastguard Worker switch x { 34*c8dee2aaSAndroid Build Coastguard Worker case 2 { 35*c8dee2aaSAndroid Build Coastguard Worker break; 36*c8dee2aaSAndroid Build Coastguard Worker } 37*c8dee2aaSAndroid Build Coastguard Worker case 1, 0 { 38*c8dee2aaSAndroid Build Coastguard Worker _0_ok = true; 39*c8dee2aaSAndroid Build Coastguard Worker break; 40*c8dee2aaSAndroid Build Coastguard Worker } 41*c8dee2aaSAndroid Build Coastguard Worker case default { 42*c8dee2aaSAndroid Build Coastguard Worker break; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec4<f32>; 46*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 47*c8dee2aaSAndroid Build Coastguard Worker if _0_ok { 48*c8dee2aaSAndroid Build Coastguard Worker let _skTemp2 = switch_fallthrough_twice_bi(x); 49*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = _skTemp2; 50*c8dee2aaSAndroid Build Coastguard Worker } else { 51*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker if _skTemp1 { 54*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorGreen; 55*c8dee2aaSAndroid Build Coastguard Worker } else { 56*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = _globalUniforms.colorRed; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker return _skTemp0; 59*c8dee2aaSAndroid Build Coastguard Worker } 60*c8dee2aaSAndroid Build Coastguard Worker} 61*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 62*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 63*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 64*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 65*c8dee2aaSAndroid Build Coastguard Worker} 66