xref: /aosp_15_r20/external/skia/tests/sksl/shared/SwitchWithFallthrough.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn switch_fallthrough_twice_bi(value: i32) -> bool {
12  {
13    var ok: bool = false;
14    switch value {
15      case 0 {
16        break;
17      }
18      case 1, 2, 3 {
19        ok = true;
20        break;
21      }
22      case default {
23        break;
24      }
25    }
26    return ok;
27  }
28}
29fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
30  {
31    let x: i32 = i32(_globalUniforms.colorGreen.y);
32    var _0_ok: bool = false;
33    switch x {
34      case 2 {
35        break;
36      }
37      case 1, 0 {
38        _0_ok = true;
39        break;
40      }
41      case default {
42        break;
43      }
44    }
45    var _skTemp0: vec4<f32>;
46    var _skTemp1: bool;
47    if _0_ok {
48      let _skTemp2 = switch_fallthrough_twice_bi(x);
49      _skTemp1 = _skTemp2;
50    } else {
51      _skTemp1 = false;
52    }
53    if _skTemp1 {
54      _skTemp0 = _globalUniforms.colorGreen;
55    } else {
56      _skTemp0 = _globalUniforms.colorRed;
57    }
58    return _skTemp0;
59  }
60}
61@fragment fn main() -> FSOut {
62  var _stageOut: FSOut;
63  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
64  return _stageOut;
65}
66