1#version 400 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5bool switch_fallthrough_twice_bi(int value) { 6 bool ok = false; 7 int _tmpSwitchValue1 = value, _tmpSwitchFallthrough0 = 0; 8 for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { 9 if ((_tmpSwitchValue1 == 0)) { 10 break; 11 _tmpSwitchFallthrough0 = 1; 12 } 13 if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) { 14 ; 15 _tmpSwitchFallthrough0 = 1; 16 } 17 if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 2)) { 18 ; 19 _tmpSwitchFallthrough0 = 1; 20 } 21 if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 3)) { 22 ok = true; 23 break; 24 _tmpSwitchFallthrough0 = 1; 25 } 26 break; 27 } 28 return ok; 29} 30vec4 main() { 31 int x = int(colorGreen.y); 32 bool _0_ok = false; 33 int _tmpSwitchValue4 = x, _tmpSwitchFallthrough3 = 0; 34 for (int _tmpSwitchLoop5 = 0; _tmpSwitchLoop5 < 1; _tmpSwitchLoop5++) { 35 if ((_tmpSwitchValue4 == 2)) { 36 break; 37 _tmpSwitchFallthrough3 = 1; 38 } 39 if ((_tmpSwitchFallthrough3 > 0) || (_tmpSwitchValue4 == 1)) { 40 ; 41 _tmpSwitchFallthrough3 = 1; 42 } 43 if ((_tmpSwitchFallthrough3 > 0) || (_tmpSwitchValue4 == 0)) { 44 _0_ok = true; 45 break; 46 _tmpSwitchFallthrough3 = 1; 47 } 48 break; 49 } 50 return _0_ok && switch_fallthrough_twice_bi(x) ? colorGreen : colorRed; 51} 52