1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var color: vec4<f32>; 14*c8dee2aaSAndroid Build Coastguard Worker let _skTemp0 = i32(_globalUniforms.colorGreen.y); 15*c8dee2aaSAndroid Build Coastguard Worker switch _skTemp0 { 16*c8dee2aaSAndroid Build Coastguard Worker case 0 { 17*c8dee2aaSAndroid Build Coastguard Worker color = _globalUniforms.colorRed; 18*c8dee2aaSAndroid Build Coastguard Worker break; 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker case 1 { 21*c8dee2aaSAndroid Build Coastguard Worker color = _globalUniforms.colorGreen; 22*c8dee2aaSAndroid Build Coastguard Worker break; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker case default { 25*c8dee2aaSAndroid Build Coastguard Worker color = _globalUniforms.colorRed; 26*c8dee2aaSAndroid Build Coastguard Worker break; 27*c8dee2aaSAndroid Build Coastguard Worker } 28*c8dee2aaSAndroid Build Coastguard Worker } 29*c8dee2aaSAndroid Build Coastguard Worker return color; 30*c8dee2aaSAndroid Build Coastguard Worker } 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 33*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 34*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 36*c8dee2aaSAndroid Build Coastguard Worker} 37