1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var color: vec4<f32>; 14 let _skTemp0 = i32(_globalUniforms.colorGreen.y); 15 switch _skTemp0 { 16 case 0 { 17 color = _globalUniforms.colorRed; 18 break; 19 } 20 case 1 { 21 color = _globalUniforms.colorGreen; 22 break; 23 } 24 case default { 25 color = _globalUniforms.colorRed; 26 break; 27 } 28 } 29 return color; 30 } 31} 32@fragment fn main() -> FSOut { 33 var _stageOut: FSOut; 34 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 35 return _stageOut; 36} 37