1*c8dee2aaSAndroid Build Coastguard Worker#version 400 2*c8dee2aaSAndroid Build Coastguard Workerout vec4 sk_FragColor; 3*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorGreen; 4*c8dee2aaSAndroid Build Coastguard Workeruniform vec4 colorRed; 5*c8dee2aaSAndroid Build Coastguard Workervec4 main() { 6*c8dee2aaSAndroid Build Coastguard Worker vec4 color; 7*c8dee2aaSAndroid Build Coastguard Worker int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0; 8*c8dee2aaSAndroid Build Coastguard Worker for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { 9*c8dee2aaSAndroid Build Coastguard Worker if ((_tmpSwitchValue1 == 0)) { 10*c8dee2aaSAndroid Build Coastguard Worker color = colorRed; 11*c8dee2aaSAndroid Build Coastguard Worker break; 12*c8dee2aaSAndroid Build Coastguard Worker _tmpSwitchFallthrough0 = 1; 13*c8dee2aaSAndroid Build Coastguard Worker } 14*c8dee2aaSAndroid Build Coastguard Worker if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) { 15*c8dee2aaSAndroid Build Coastguard Worker color = colorGreen; 16*c8dee2aaSAndroid Build Coastguard Worker break; 17*c8dee2aaSAndroid Build Coastguard Worker _tmpSwitchFallthrough0 = 1; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker color = colorRed; 20*c8dee2aaSAndroid Build Coastguard Worker break; 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker return color; 23*c8dee2aaSAndroid Build Coastguard Worker} 24