1#version 400 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 vec4 color; 7 int _tmpSwitchValue1 = int(colorGreen.y), _tmpSwitchFallthrough0 = 0; 8 for (int _tmpSwitchLoop2 = 0; _tmpSwitchLoop2 < 1; _tmpSwitchLoop2++) { 9 if ((_tmpSwitchValue1 == 0)) { 10 color = colorRed; 11 break; 12 _tmpSwitchFallthrough0 = 1; 13 } 14 if ((_tmpSwitchFallthrough0 > 0) || (_tmpSwitchValue1 == 1)) { 15 color = colorGreen; 16 break; 17 _tmpSwitchFallthrough0 = 1; 18 } 19 color = colorRed; 20 break; 21 } 22 return color; 23} 24