1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct A { 7*c8dee2aaSAndroid Build Coastguard Worker x: i32, 8*c8dee2aaSAndroid Build Coastguard Worker y: i32, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Workervar<private> a1: A; 11*c8dee2aaSAndroid Build Coastguard Workerstruct B { 12*c8dee2aaSAndroid Build Coastguard Worker x: f32, 13*c8dee2aaSAndroid Build Coastguard Worker y: array<f32, 2>, 14*c8dee2aaSAndroid Build Coastguard Worker z: A, 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Workervar<private> b1: B; 17*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker a1.x = 0; 20*c8dee2aaSAndroid Build Coastguard Worker b1.x = 0.0; 21*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.x = f32(a1.x) + f32(b1.x); 22*c8dee2aaSAndroid Build Coastguard Worker } 23*c8dee2aaSAndroid Build Coastguard Worker} 24*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 25*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 26*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 27*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 28*c8dee2aaSAndroid Build Coastguard Worker} 29