1*c8dee2aaSAndroid Build Coastguard Workerstruct SomeData 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 a; 4*c8dee2aaSAndroid Build Coastguard Worker float2 b; 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard WorkerRWByteAddressBuffer _3 : register(u0, space0); 8*c8dee2aaSAndroid Build Coastguard WorkerRWByteAddressBuffer _12 : register(u1, space0); 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Workerstatic int bufferIndex; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 14*c8dee2aaSAndroid Build Coastguard Worker{ 15*c8dee2aaSAndroid Build Coastguard Worker nointerpolation int bufferIndex : TEXCOORD2; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 19*c8dee2aaSAndroid Build Coastguard Worker{ 20*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 21*c8dee2aaSAndroid Build Coastguard Worker}; 22*c8dee2aaSAndroid Build Coastguard Worker 23*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _30) 24*c8dee2aaSAndroid Build Coastguard Worker{ 25*c8dee2aaSAndroid Build Coastguard Worker SomeData _39 = { 0.0f.xxxx, 0.0f.xx }; 26*c8dee2aaSAndroid Build Coastguard Worker _39.a = asfloat(_3.Load4(_3.Load(0) * 32 + 16)); 27*c8dee2aaSAndroid Build Coastguard Worker _39.b = asfloat(_3.Load2(_3.Load(0) * 32 + 32)); 28*c8dee2aaSAndroid Build Coastguard Worker _12.Store4(_3.Load(0) * 32 + 0, asuint(_39.a)); 29*c8dee2aaSAndroid Build Coastguard Worker _12.Store2(_3.Load(0) * 32 + 16, asuint(_39.b)); 30*c8dee2aaSAndroid Build Coastguard Worker return asfloat(_3.Load4(bufferIndex * 32 + 16)) * asfloat(_3.Load2(bufferIndex * 32 + 32)).x; 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 34*c8dee2aaSAndroid Build Coastguard Worker{ 35*c8dee2aaSAndroid Build Coastguard Worker float2 _26 = 0.0f.xx; 36*c8dee2aaSAndroid Build Coastguard Worker float4 _28 = main(_26); 37*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _28; 38*c8dee2aaSAndroid Build Coastguard Worker} 39*c8dee2aaSAndroid Build Coastguard Worker 40*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 41*c8dee2aaSAndroid Build Coastguard Worker{ 42*c8dee2aaSAndroid Build Coastguard Worker bufferIndex = stage_input.bufferIndex; 43*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 44*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 45*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 46*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 47*c8dee2aaSAndroid Build Coastguard Worker} 48