1struct SomeData 2{ 3 float4 a; 4 float2 b; 5}; 6 7RWByteAddressBuffer _3 : register(u0, space0); 8RWByteAddressBuffer _12 : register(u1, space0); 9 10static float4 sk_FragColor; 11static int bufferIndex; 12 13struct SPIRV_Cross_Input 14{ 15 nointerpolation int bufferIndex : TEXCOORD2; 16}; 17 18struct SPIRV_Cross_Output 19{ 20 float4 sk_FragColor : SV_Target0; 21}; 22 23float4 main(float2 _30) 24{ 25 SomeData _39 = { 0.0f.xxxx, 0.0f.xx }; 26 _39.a = asfloat(_3.Load4(_3.Load(0) * 32 + 16)); 27 _39.b = asfloat(_3.Load2(_3.Load(0) * 32 + 32)); 28 _12.Store4(_3.Load(0) * 32 + 0, asuint(_39.a)); 29 _12.Store2(_3.Load(0) * 32 + 16, asuint(_39.b)); 30 return asfloat(_3.Load4(bufferIndex * 32 + 16)) * asfloat(_3.Load2(bufferIndex * 32 + 32)).x; 31} 32 33void frag_main() 34{ 35 float2 _26 = 0.0f.xx; 36 float4 _28 = main(_26); 37 sk_FragColor = _28; 38} 39 40SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 41{ 42 bufferIndex = stage_input.bufferIndex; 43 frag_main(); 44 SPIRV_Cross_Output stage_output; 45 stage_output.sk_FragColor = sk_FragColor; 46 return stage_output; 47} 48