1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 float4 color = _7_colorGreen; 17 return _7_colorGreen; 18} 19 20void frag_main() 21{ 22 float2 _17 = 0.0f.xx; 23 sk_FragColor = main(_17); 24} 25 26SPIRV_Cross_Output main() 27{ 28 frag_main(); 29 SPIRV_Cross_Output stage_output; 30 stage_output.sk_FragColor = sk_FragColor; 31 return stage_output; 32} 33