1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 7*c8dee2aaSAndroid Build Coastguard Worker { 8*c8dee2aaSAndroid Build Coastguard Worker var x: f32 = 0.0; 9*c8dee2aaSAndroid Build Coastguard Worker switch 0 { 10*c8dee2aaSAndroid Build Coastguard Worker case 0, 1 { 11*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool = false; 12*c8dee2aaSAndroid Build Coastguard Worker if 0 == 0 { 13*c8dee2aaSAndroid Build Coastguard Worker x = 0.0; 14*c8dee2aaSAndroid Build Coastguard Worker if x < 1.0 { 15*c8dee2aaSAndroid Build Coastguard Worker { 16*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor = vec4<f32>(f32(x)); 17*c8dee2aaSAndroid Build Coastguard Worker break; 18*c8dee2aaSAndroid Build Coastguard Worker } 19*c8dee2aaSAndroid Build Coastguard Worker } 20*c8dee2aaSAndroid Build Coastguard Worker // fallthrough 21*c8dee2aaSAndroid Build Coastguard Worker } 22*c8dee2aaSAndroid Build Coastguard Worker x = 1.0; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker case default {} 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 29*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 30*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 31*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 32*c8dee2aaSAndroid Build Coastguard Worker} 33