1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
7*c8dee2aaSAndroid Build Coastguard Worker  {
8*c8dee2aaSAndroid Build Coastguard Worker    var x: f32 = 0.0;
9*c8dee2aaSAndroid Build Coastguard Worker    switch 0 {
10*c8dee2aaSAndroid Build Coastguard Worker      case 0, 1 {
11*c8dee2aaSAndroid Build Coastguard Worker        var _skTemp0: bool = false;
12*c8dee2aaSAndroid Build Coastguard Worker        if 0 == 0 {
13*c8dee2aaSAndroid Build Coastguard Worker          x = 0.0;
14*c8dee2aaSAndroid Build Coastguard Worker          if x < 1.0 {
15*c8dee2aaSAndroid Build Coastguard Worker            {
16*c8dee2aaSAndroid Build Coastguard Worker              (*_stageOut).sk_FragColor = vec4<f32>(f32(x));
17*c8dee2aaSAndroid Build Coastguard Worker              break;
18*c8dee2aaSAndroid Build Coastguard Worker            }
19*c8dee2aaSAndroid Build Coastguard Worker          }
20*c8dee2aaSAndroid Build Coastguard Worker          // fallthrough
21*c8dee2aaSAndroid Build Coastguard Worker        }
22*c8dee2aaSAndroid Build Coastguard Worker        x = 1.0;
23*c8dee2aaSAndroid Build Coastguard Worker      }
24*c8dee2aaSAndroid Build Coastguard Worker      case default {}
25*c8dee2aaSAndroid Build Coastguard Worker    }
26*c8dee2aaSAndroid Build Coastguard Worker  }
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
29*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
30*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
31*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
32*c8dee2aaSAndroid Build Coastguard Worker}
33