1static float4 sk_FragColor;
2
3struct SPIRV_Cross_Output
4{
5    float4 sk_FragColor : SV_Target0;
6};
7
8void frag_main()
9{
10    float x = 0.0f;
11    switch (0)
12    {
13        case 0:
14        {
15            x = 0.0f;
16            if (0.0f < 1.0f)
17            {
18                sk_FragColor = 0.0f.xxxx;
19                break;
20            }
21            x = 1.0f;
22            break;
23        }
24        case 1:
25        {
26            x = 1.0f;
27            break;
28        }
29    }
30}
31
32SPIRV_Cross_Output main()
33{
34    frag_main();
35    SPIRV_Cross_Output stage_output;
36    stage_output.sk_FragColor = sk_FragColor;
37    return stage_output;
38}
39