1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 float unknownInput; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 half value = 0.0h; 19 switch (0) { 20 case 0: 21 value = 0.0h; 22 if (_uniforms.unknownInput == 2.0) { 23 _out.sk_FragColor = half4(value); 24 break; 25 } 26 case 1: 27 value = 1.0h; 28 } 29 return _out; 30} 31