1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Fragment %main "main" %sk_FragColor 5 OpExecutionMode %main OriginUpperLeft 6 OpName %sk_FragColor "sk_FragColor" 7 OpName %_UniformBuffer "_UniformBuffer" 8 OpMemberName %_UniformBuffer 0 "unknownInput" 9 OpName %main "main" 10 OpName %value "value" 11 OpDecorate %sk_FragColor RelaxedPrecision 12 OpDecorate %sk_FragColor Location 0 13 OpDecorate %sk_FragColor Index 0 14 OpMemberDecorate %_UniformBuffer 0 Offset 0 15 OpDecorate %_UniformBuffer Block 16 OpDecorate %7 Binding 0 17 OpDecorate %7 DescriptorSet 0 18 OpDecorate %value RelaxedPrecision 19 %float = OpTypeFloat 32 20 %v4float = OpTypeVector %float 4 21%_ptr_Output_v4float = OpTypePointer Output %v4float 22%sk_FragColor = OpVariable %_ptr_Output_v4float Output 23%_UniformBuffer = OpTypeStruct %float 24%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 25 %7 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 26 %void = OpTypeVoid 27 %11 = OpTypeFunction %void 28%_ptr_Function_float = OpTypePointer Function %float 29 %float_0 = OpConstant %float 0 30 %int = OpTypeInt 32 1 31 %int_0 = OpConstant %int 0 32%_ptr_Uniform_float = OpTypePointer Uniform %float 33 %float_2 = OpConstant %float 2 34 %bool = OpTypeBool 35 %29 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 36 %float_1 = OpConstant %float 1 37 %main = OpFunction %void None %11 38 %12 = OpLabel 39 %value = OpVariable %_ptr_Function_float Function 40 OpStore %value %float_0 41 OpSelectionMerge %18 None 42 OpSwitch %int_0 %18 0 %19 1 %20 43 %19 = OpLabel 44 OpStore %value %float_0 45 %21 = OpAccessChain %_ptr_Uniform_float %7 %int_0 46 %23 = OpLoad %float %21 47 %25 = OpFOrdEqual %bool %23 %float_2 48 OpSelectionMerge %28 None 49 OpBranchConditional %25 %27 %28 50 %27 = OpLabel 51 OpStore %sk_FragColor %29 52 OpBranch %18 53 %28 = OpLabel 54 OpBranch %20 55 %20 = OpLabel 56 OpStore %value %float_1 57 OpBranch %18 58 %18 = OpLabel 59 OpReturn 60 OpFunctionEnd 61