1 2out vec4 sk_FragColor; 3uniform float unknownInput; 4void main() { 5 float value = 0.0; 6 switch (0) { 7 case 0: 8 value = 0.0; 9 if (unknownInput == 2.0) break; 10 case 1: 11 value = 1.0; 12 } 13 sk_FragColor = vec4(value); 14} 15