1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8void frag_main() 9{ 10 float x = 0.0f; 11 x = 0.0f; 12 sk_FragColor = 0.0f.xxxx; 13} 14 15SPIRV_Cross_Output main() 16{ 17 frag_main(); 18 SPIRV_Cross_Output stage_output; 19 stage_output.sk_FragColor = sk_FragColor; 20 return stage_output; 21} 22