xref: /aosp_15_r20/external/skia/tests/sksl/shared/ScalarConversionConstructorsES3.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    let f: f32 = f32(_globalUniforms.colorGreen.y);
14*c8dee2aaSAndroid Build Coastguard Worker    let i: i32 = i32(_globalUniforms.colorGreen.y);
15*c8dee2aaSAndroid Build Coastguard Worker    let u: u32 = u32(_globalUniforms.colorGreen.y);
16*c8dee2aaSAndroid Build Coastguard Worker    let b: bool = bool(_globalUniforms.colorGreen.y);
17*c8dee2aaSAndroid Build Coastguard Worker    let f1: f32 = f;
18*c8dee2aaSAndroid Build Coastguard Worker    let f2: f32 = f32(i);
19*c8dee2aaSAndroid Build Coastguard Worker    let f3: f32 = f32(u);
20*c8dee2aaSAndroid Build Coastguard Worker    let f4: f32 = f32(b);
21*c8dee2aaSAndroid Build Coastguard Worker    let i1: i32 = i32(f);
22*c8dee2aaSAndroid Build Coastguard Worker    let i2: i32 = i;
23*c8dee2aaSAndroid Build Coastguard Worker    let i3: i32 = i32(u);
24*c8dee2aaSAndroid Build Coastguard Worker    let i4: i32 = i32(b);
25*c8dee2aaSAndroid Build Coastguard Worker    let u1: u32 = u32(f);
26*c8dee2aaSAndroid Build Coastguard Worker    let u2: u32 = u32(i);
27*c8dee2aaSAndroid Build Coastguard Worker    let u3: u32 = u;
28*c8dee2aaSAndroid Build Coastguard Worker    let u4: u32 = u32(b);
29*c8dee2aaSAndroid Build Coastguard Worker    let b1: bool = bool(f);
30*c8dee2aaSAndroid Build Coastguard Worker    let b2: bool = bool(i);
31*c8dee2aaSAndroid Build Coastguard Worker    let b3: bool = bool(u);
32*c8dee2aaSAndroid Build Coastguard Worker    let b4: bool = b;
33*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((f32(f1) + f32(f2)) + f32(f3)) + f32(f4)) + f32(i1)) + f32(i2)) + f32(i3)) + f32(i4)) + f32(u1)) + f32(u2)) + f32(u3)) + f32(u4)) + f32(b1)) + f32(b2)) + f32(b3)) + f32(b4)) == 16.0));
34*c8dee2aaSAndroid Build Coastguard Worker  }
35*c8dee2aaSAndroid Build Coastguard Worker}
36*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
37*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
38*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
39*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
40*c8dee2aaSAndroid Build Coastguard Worker}
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