1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 let f: f32 = f32(_globalUniforms.colorGreen.y); 14 let i: i32 = i32(_globalUniforms.colorGreen.y); 15 let u: u32 = u32(_globalUniforms.colorGreen.y); 16 let b: bool = bool(_globalUniforms.colorGreen.y); 17 let f1: f32 = f; 18 let f2: f32 = f32(i); 19 let f3: f32 = f32(u); 20 let f4: f32 = f32(b); 21 let i1: i32 = i32(f); 22 let i2: i32 = i; 23 let i3: i32 = i32(u); 24 let i4: i32 = i32(b); 25 let u1: u32 = u32(f); 26 let u2: u32 = u32(i); 27 let u3: u32 = u; 28 let u4: u32 = u32(b); 29 let b1: bool = bool(f); 30 let b2: bool = bool(i); 31 let b3: bool = bool(u); 32 let b4: bool = b; 33 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>((((((((((((((((f32(f1) + f32(f2)) + f32(f3)) + f32(f4)) + f32(i1)) + f32(i2)) + f32(i3)) + f32(i4)) + f32(u1)) + f32(u2)) + f32(u3)) + f32(u4)) + f32(b1)) + f32(b2)) + f32(b3)) + f32(b4)) == 16.0)); 34 } 35} 36@fragment fn main() -> FSOut { 37 var _stageOut: FSOut; 38 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 39 return _stageOut; 40} 41